From 73a3c4e3be1916bdd4830e7ce7454035a1f572f6 Mon Sep 17 00:00:00 2001 From: Lukas Pioch Date: Tue, 9 May 2017 14:21:25 +0200 Subject: Exported boat - NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions --- src/Entities/Boat.cpp | 109 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 106 insertions(+), 3 deletions(-) (limited to 'src/Entities/Boat.cpp') diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index f9b83eee5..cdb12123c 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -13,10 +13,10 @@ -cBoat::cBoat(double a_X, double a_Y, double a_Z) : +cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) : super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7), m_LastDamage(0), m_ForwardDirection(0), - m_DamageTaken(0.0f), m_Type(0), + m_DamageTaken(0.0f), m_Material(a_Material), m_RightPaddleUsed(false), m_LeftPaddleUsed(false) { SetMass(20.0f); @@ -55,7 +55,7 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) if (TDI.Attacker->IsPlayer()) { cItems Pickups; - Pickups.Add(cItem(E_ITEM_BOAT)); + Pickups.Add(MaterialToItem(m_Material)); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true); } } @@ -169,3 +169,106 @@ void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed) m_World->BroadcastEntityMetadata(*this); } + + + + + +cBoat::eMaterial cBoat::ItemToMaterial(const cItem & a_Item) +{ + switch (a_Item.m_ItemType) + { + case E_ITEM_BOAT: return bmOak; + case E_ITEM_SPRUCE_BOAT: return bmSpruce; + case E_ITEM_BIRCH_BOAT: return bmBirch; + case E_ITEM_JUNGLE_BOAT: return bmJungle; + case E_ITEM_ACACIA_BOAT: return bmAcacia; + case E_ITEM_DARK_OAK_BOAT: return bmDarkOak; + default: + { + LOGWARNING("%s: Item type not handled %d.", __FUNCTION__, a_Item.m_ItemType); + return cBoat::bmOak; + } + } +} + + + + + +AString cBoat::MaterialToString(eMaterial a_Material) +{ + switch (a_Material) + { + case bmOak: return "oak"; + case bmSpruce: return "spruce"; + case bmBirch: return "birch"; + case bmJungle: return "jungle"; + case bmAcacia: return "acacia"; + case bmDarkOak: return "dark_oak"; + } + ASSERT(!"Unhandled boat material"); + #ifndef __clang__ + return "oak"; + #endif +} + + + + + +cBoat::eMaterial cBoat::StringToMaterial(const AString & a_Material) +{ + if (a_Material == "oak") + { + return bmOak; + } + else if (a_Material == "spruce") + { + return bmSpruce; + } + else if (a_Material == "birch") + { + return bmBirch; + } + else if (a_Material == "jungle") + { + return bmJungle; + } + else if (a_Material == "acacia") + { + return bmAcacia; + } + else if (a_Material == "dark_oak") + { + return bmDarkOak; + } + else + { + return bmOak; + } +} + + + + + +cItem cBoat::MaterialToItem(eMaterial a_Material) +{ + switch (a_Material) + { + case bmOak: return cItem(E_ITEM_BOAT); + case bmSpruce: return cItem(E_ITEM_SPRUCE_BOAT); + case bmBirch: return cItem(E_ITEM_BIRCH_BOAT); + case bmJungle: return cItem(E_ITEM_JUNGLE_BOAT); + case bmAcacia: return cItem(E_ITEM_ACACIA_BOAT); + case bmDarkOak: return cItem(E_ITEM_DARK_OAK_BOAT); + } + #ifndef __clang__ + return cItem(E_ITEM_BOAT); + #endif +} + + + + -- cgit v1.2.3