From fe983a1a45b23c67cf6c758a4f0ffe6a8ba764d6 Mon Sep 17 00:00:00 2001 From: x12xx12x <44411062+12xx12@users.noreply.github.com> Date: Wed, 20 Apr 2022 00:10:35 +0200 Subject: Valid Height is now checked by vector. --- src/Entities/EnderCrystal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/EnderCrystal.cpp') diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 07fd56dad..c356caa70 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -95,7 +95,7 @@ void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI) m_World->DoExplosionAt(6.0, GetPosX(), GetPosY() + GetHeight() / 2, GetPosZ(), true, esEnderCrystal, this); const auto Position = GetPosition().Floor(); - if (cChunkDef::IsValidHeight(Position.y)) + if (cChunkDef::IsValidHeight(Position)) { m_World->SetBlock(Position, E_BLOCK_FIRE, 0); } -- cgit v1.2.3