From 45c84ea93318a4ab8921a20d7d2c086cfc313999 Mon Sep 17 00:00:00 2001 From: DevToaster Date: Tue, 31 Mar 2015 11:03:35 -0400 Subject: Changed air drag units to 'interpolated ticks' per second --- src/Entities/Entity.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Entities/Entity.h') diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2c994c550..dd6190ced 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -508,8 +508,10 @@ protected: For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; - /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per second - Acts as air friction and slows down flight */ + /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick + Acts as air friction and slows down flight + Will be interpolated if the server tick rate varies + Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */ float m_AirDrag; /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) -- cgit v1.2.3