From 83459d0d899786378e8304c92a5b79ddca92c62f Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sun, 7 Feb 2016 19:07:14 +0200 Subject: Proper entity destruction in non-ticking chunks --- src/Entities/Pawn.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Pawn.cpp') diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index c8780c326..3dea74851 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -221,7 +221,7 @@ void cPawn::ClearEntityEffects() void cPawn::NoLongerTargetingMe(cMonster * a_Monster) { - ASSERT(!IsDestroyed()); // Our destroy override is supposed to clear all targets before we're destroyed. + ASSERT(IsTicking()); // Our destroy override is supposed to clear all targets before we're destroyed. for (auto i = m_TargetingMe.begin(); i != m_TargetingMe.end(); ++i) { cMonster * Monster = *i; @@ -241,7 +241,7 @@ void cPawn::NoLongerTargetingMe(cMonster * a_Monster) void cPawn::TargetingMe(cMonster * a_Monster) { - ASSERT(!IsDestroyed()); + ASSERT(IsTicking()); ASSERT(m_TargetingMe.size() < 10000); ASSERT(a_Monster->GetTarget() == this); m_TargetingMe.push_back(a_Monster); -- cgit v1.2.3