From 615152eb8c6c88083f7b9eac57ec07147f34a6d6 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 7 Jun 2014 02:02:20 -0700 Subject: Pawn.cpp: fixed effect iterator BAD_ACCESS Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure. Fixed mix-up in function arguments on food poisoning --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index d075957fe..67449f800 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::FoodPoison(int a_NumTicks) { - AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(0, a_NumTicks, NULL)); + AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(a_NumTicks, 0, NULL)); } -- cgit v1.2.3