From a28b0dc1201dca7c34d9a6c33232157e45a6d4f8 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 22 Jul 2014 17:26:48 +0100 Subject: Speed improvements, crash fixes, & self-suggestions --- src/Entities/Player.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index e54e10a08..087ac448f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -95,7 +95,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : SetPosX(World->GetSpawnX()); SetPosY(World->GetSpawnY()); SetPosZ(World->GetSpawnZ()); - SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ())); + SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -1611,6 +1611,8 @@ void cPlayer::TossItems(const cItems & a_Items) bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { + ASSERT(a_World != NULL); + if (GetWorld() == a_World) { // Don't move to same world @@ -1624,7 +1626,7 @@ bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) } // Remove player from the old world - SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal GetWorld()->RemovePlayer(this); // Queue adding player to the new world, including all the necessary adjustments to the object -- cgit v1.2.3