From 1296c5dce71f59f1d7b2bfd1791a22daa26f2cb3 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 21 Jun 2014 20:42:10 +0100 Subject: More suggestions --- src/Entities/Player.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b1fef1b68..c72d1eb8d 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -350,7 +350,7 @@ public: void SendExperience(void); - /** In UI windows, the item that the player is dragging */ + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -398,7 +398,9 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); - /** Gets the last position that the player slept in */ + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ Vector3i GetLastBedPos(void) const { return m_LastBedPos; } /** Sets the player's bed (home) position */ -- cgit v1.2.3