From 3869f76cc23c6ed1df1ad4f6de9c2561f95e08f0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 8 Feb 2015 21:21:48 +0000 Subject: Handle client 'leave bed' request * Fixes #1728 --- src/Entities/Player.h | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7abb1b98a..10cf6f7e8 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -314,8 +314,18 @@ public: // tolua_end - /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ - void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } + /** Sets a player's in-bed state + We can't be sure plugins will keep this value updated, so no exporting + If value is false (not in bed), will update players of the fact that they have been ejected from the bed + */ + void SetIsInBed(bool a_Flag) + { + m_bIsInBed = a_Flag; + if (!a_Flag) + { + GetWorld()->BroadcastEntityAnimation(*this, 2); + } + } /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */ void StartEating(void); -- cgit v1.2.3