From 5e75408b3becd5de0ef88223c789fa6f95ff6619 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 15 Dec 2013 20:19:58 +0100 Subject: Renamed ShootTo function to ForceSetSpeed. --- src/Entities/Player.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8dc6968ff..a09f7f489 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -167,8 +167,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// "Shoots" the player in the given direction. - void ShootTo(Vector3d a_Direction); // tolua_export + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export -- cgit v1.2.3