From 87af95b67cb45b72bffd77f7744dc1a10cb3f25a Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Sun, 23 Jul 2017 04:46:38 -0500 Subject: Updated armor cover calculation. (#3858) * Updated armor damage calculation. + Added lua docs, added casts from float to int. * Changed verbage in docstring and comment. --- src/Entities/Player.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 95b21ec9a..8ad803998 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -68,6 +68,7 @@ public: /** Returns the currently equipped boots; empty item if none */ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + virtual void ApplyArmorDamage(int DamageBlocked) override; // tolua_begin -- cgit v1.2.3