From dd0ce3287ffddf3fd0dd5d7af1ebda60bd871c85 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sun, 27 Mar 2016 20:43:30 +0300 Subject: Players never fall through unloaded chunks or end up inside solids on teleport --- src/Entities/Player.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index fae0e6177..777a533c9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -50,6 +50,8 @@ public: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + void TickFreezeCode(bool a_MyChunkIsSent); + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the currently equipped weapon; empty item if none */ -- cgit v1.2.3