From 707916b404e8ba16b8f39b43cb9e91af9d4b37b4 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 15 Feb 2014 19:52:15 +0100 Subject: Replace random Float Generation and broadcast the Exp Pickup Sound --- src/Entities/ProjectileEntity.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/Entities/ProjectileEntity.cpp') diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 718a04baf..ef82c6e94 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -12,8 +12,6 @@ #include "../ChunkMap.h" #include "../Chunk.h" -#include - @@ -682,7 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // Spawn an experience orb with a reward between 3 and 11. - m_World->BroadcastSoundParticleEffect(2002, (int) round(GetPosX()), (int) round(GetPosY()), (int) round(GetPosZ()), 0); + m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); Destroy(); -- cgit v1.2.3