From 33cc1f2a50d870b7d264ee5479068f8eee3aa458 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Jun 2014 20:44:01 +0100 Subject: Fixed multiple issues with projectiles * Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly --- src/Entities/ThrownSnowballEntity.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/Entities/ThrownSnowballEntity.h') diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index a09512e37..e30971f0a 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -30,5 +30,23 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else { super::Tick(a_Dt, a_Chunk); } + } + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export -- cgit v1.2.3