From 37069288d5801acce0ad34878a78aa0daf004135 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 14 Dec 2013 18:03:00 +0100 Subject: Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison. --- src/Entities/Player.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 85833f31d..20c4818b2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - // TODO: Send the poisoning indication to the client - how? + m_ClientHandle->SendRemoveEntityEffect(*this, 17); SendHealth(); } + else + { + m_ClientHandle->SendEntityEffect(*this, 17, 0, 20); + } } @@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void) m_FoodPoisonedTicksRemaining--; m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick } + else + { + m_ClientHandle->SendRemoveEntityEffect(*this, 17); // remove the "Hunger" effect. + } // Apply food exhaustion that has accumulated: if (m_FoodExhaustionLevel >= 4) -- cgit v1.2.3