From 5008eb8c8348ad2664158a8a815ef6851d874367 Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 18:40:42 +0200 Subject: Changed if in BlockHandler --- src/Entities/Entity.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Entities') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4316b48e9..54e4cf4f5 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -316,7 +316,6 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // IsOnGround() only is false if the player is moving downwards // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) - // Thanks to daniel0916 cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments; int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness); -- cgit v1.2.3