From bb0e88558929747a016209b191c54810253b39f6 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 5 Apr 2016 21:46:51 +0300 Subject: Minor improvements to player freeze --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 83f134bf5..48ba2a3cc 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -354,7 +354,7 @@ void cPlayer::TickFreezeCode() } } } - else if (GetWorld()->GetWorldAge() % 4096 == 0) + else if (GetWorld()->GetWorldAge() % 100 == 0) { // Despite the client side freeze, the player may be able to move a little by // Jumping or canceling flight. Re-freeze every now and then -- cgit v1.2.3