From 7a3b3aeb3c28b7ba899d6dff2b5e160a95529f40 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 13 Nov 2014 21:28:50 +0100 Subject: Gen refactor: Implemented CompositedHeiGen. This fixes crashes in the Village generator due to the missing generator. --- src/Generating/CompositedHeiGen.h | 49 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 src/Generating/CompositedHeiGen.h (limited to 'src/Generating/CompositedHeiGen.h') diff --git a/src/Generating/CompositedHeiGen.h b/src/Generating/CompositedHeiGen.h new file mode 100644 index 000000000..fa33a7861 --- /dev/null +++ b/src/Generating/CompositedHeiGen.h @@ -0,0 +1,49 @@ + +// CompositedHeiGen.h + +// Declares the cCompositedHeiGen class representing a cTerrainHeightGen descendant that calculates heightmap of the composited terrain +// This is used to further cache heightmaps for chunks already generated for finishers that require only heightmap information + + + + + +#pragma once + +#include "ComposableGenerator.h" + + + + + +class cCompositedHeiGen: + public cTerrainHeightGen +{ +public: + cCompositedHeiGen(cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen): + m_ShapeGen(a_ShapeGen), + m_CompositionGen(a_CompositionGen) + { + } + + + + // cTerrainheightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override + { + cChunkDesc::Shape shape; + m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape); + cChunkDesc desc(a_ChunkX, a_ChunkZ); + desc.SetHeightFromShape(shape); + m_CompositionGen->ComposeTerrain(desc, shape); + memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap)); + } + +protected: + cTerrainShapeGenPtr m_ShapeGen; + cTerrainCompositionGenPtr m_CompositionGen; +}; + + + + -- cgit v1.2.3