From a2ffa432b31096f2533ecb50f49ba450b29a2989 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 1 Sep 2019 09:30:00 +0200 Subject: Separated chunk generator from world / plugin interfaces. The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests. --- src/Generating/CompositedHeiGen.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating/CompositedHeiGen.h') diff --git a/src/Generating/CompositedHeiGen.h b/src/Generating/CompositedHeiGen.h index c4e6ce77d..2db781e04 100644 --- a/src/Generating/CompositedHeiGen.h +++ b/src/Generating/CompositedHeiGen.h @@ -34,7 +34,7 @@ public: { cChunkDesc::Shape shape; m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape); - cChunkDesc desc(a_ChunkX, a_ChunkZ); + cChunkDesc desc({a_ChunkX, a_ChunkZ}); m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen desc.SetHeightFromShape(shape); m_CompositionGen->ComposeTerrain(desc, shape); -- cgit v1.2.3