From 98d807187bbaec4cd65dbe7c1ecac0435efb6df0 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Wed, 11 Apr 2018 13:17:30 +0200 Subject: Removed duplicate code (#4198) Should also fix dogs not despawning --- src/Generating/FinishGen.cpp | 87 ++++---------------------------------------- 1 file changed, 7 insertions(+), 80 deletions(-) (limited to 'src/Generating/FinishGen.cpp') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index a79973a9d..8c54be0d0 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -14,6 +14,7 @@ #include "../Simulator/FireSimulator.h" #include "../World.h" #include "../IniFile.h" +#include "../MobSpawner.h" @@ -1504,101 +1505,27 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) { - - std::set ListOfSpawnables; + std::vector ListOfSpawnables; int chunkX = a_ChunkDesc.GetChunkX(); int chunkZ = a_ChunkDesc.GetChunkZ(); int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width; int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width; - // Check biomes first to get a list of animals - switch (a_ChunkDesc.GetBiome(x, z)) + for (auto MobType : cMobSpawner::GetAllowedMobTypes(a_ChunkDesc.GetBiome(x, z))) { - // No animals in deserts or non-overworld dimensions - case biNether: - case biEnd: - case biDesertHills: - case biDesert: - case biDesertM: - { - return mtInvalidType; - } - - // Mooshroom only - no other mobs on mushroom islands - case biMushroomIsland: - case biMushroomShore: - { - return mtMooshroom; - } - - // Add squid in ocean biomes - case biOcean: - case biFrozenOcean: - case biFrozenRiver: - case biRiver: - case biDeepOcean: - { - ListOfSpawnables.insert(mtSquid); - break; - } - - // Add ocelots in jungle biomes - case biJungle: - case biJungleHills: - case biJungleEdge: - case biJungleM: - case biJungleEdgeM: - { - ListOfSpawnables.insert(mtOcelot); - break; - } - - // Add horses in plains-like biomes - case biPlains: - case biSunflowerPlains: - case biSavanna: - case biSavannaPlateau: - case biSavannaM: - case biSavannaPlateauM: + if (cMonster::FamilyFromType(MobType) == cMonster::eFamily::mfPassive) { - ListOfSpawnables.insert(mtHorse); - break; - } - - // Add wolves in taiga biomes - case biTaiga: - case biMegaTaiga: - case biColdTaiga: - case biColdTaigaM: - { - ListOfSpawnables.insert(mtWolf); - break; - } - // Nothing special about this biome - default: - { - break; + ListOfSpawnables.push_back(MobType); } } - ListOfSpawnables.insert(mtChicken); - ListOfSpawnables.insert(mtCow); - ListOfSpawnables.insert(mtPig); - ListOfSpawnables.insert(mtSheep); if (ListOfSpawnables.empty()) { return mtInvalidType; } - auto MobIter = ListOfSpawnables.begin(); - using diff_type = - std::iterator_traits::difference_type; - diff_type RandMob = static_cast - (static_cast(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) - % ListOfSpawnables.size()); - std::advance(MobIter, RandMob); - - return *MobIter; + auto RandMob = (static_cast(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size()); + return ListOfSpawnables[RandMob]; } -- cgit v1.2.3