From cea997426b7d66f5aa9f8aac5fd5b603bcaa3fb8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 10 Jan 2014 22:22:54 +0100 Subject: Decoupled cChunkGenerator from cWorld and cRoot. Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. --- src/Generating/Noise3DGenerator.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/Generating/Noise3DGenerator.cpp') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 2511bb656..afa40c647 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -150,10 +150,8 @@ cNoise3DGenerator::~cNoise3DGenerator() -void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { - m_World = a_World; - // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); -- cgit v1.2.3