From ec4bd42dd8c037ecfa19084912c6b4d13a7cda9b Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 13 Jun 2015 18:14:09 +0200 Subject: Updated prefabs from the Gallery server. --- src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 430 ++++++++++++------------ 1 file changed, 207 insertions(+), 223 deletions(-) (limited to 'src/Generating/Prefabs/PlainsVillagePrefabs.cpp') diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 4613f76e2..a41f8f403 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -34,9 +34,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 17: 0\n" /* tree */ "e: 60: 7\n" /* tilleddirt */ "f: 8: 0\n" /* water */ - "g: 85: 0\n" /* fence */ - "h: 59: 7\n" /* crops */ - "i: 50: 5\n" /* torch */ + "g: 60: 6\n" /* tilleddirt */ + "h: 85: 0\n" /* fence */ + "i: 59: 7\n" /* crops */ + "j: 50: 5\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -79,35 +80,35 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 1 */ "deefeefeefeed" /* 2 */ "deefeefeefeed" /* 3 */ "deefeefeefeed" - /* 4 */ "deefeefeefeed" + /* 4 */ "deefegfeefeed" /* 5 */ "deefeefeefeed" /* 6 */ "deefeefeefeed" /* 7 */ "deefeefeefeed" /* 8 */ "deefeefeefeed" - /* 9 */ "deefeefeefeed" + /* 9 */ "deefgefeefeed" /* 10 */ "deefeefeefeed" /* 11 */ "ddddddddddddd" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "g..g..g..g..g" - /* 1 */ "ghh.h..hh.hhg" - /* 2 */ "ghh..h.hh.hhg" - /* 3 */ "ghh.h..h..hhg" - /* 4 */ "ghh.hh.h..hhg" - /* 5 */ "ghh.h..hh.hhg" - /* 6 */ "ghh.hh.hh.hhg" - /* 7 */ "ghh....h..hhg" - /* 8 */ "ghh..h....hhg" - /* 9 */ "ghh.....h.hhg" - /* 10 */ "ghh.hh.h..hhg" - /* 11 */ "g..g..g..g..g" + /* 0 */ "h..h..h..h..h" + /* 1 */ "hii.i..ii.iih" + /* 2 */ "hii..i.ii.iih" + /* 3 */ "hii.i..i..iih" + /* 4 */ "hii.ii.i..iih" + /* 5 */ "hii.i..ii.iih" + /* 6 */ "hii.ii.ii.iih" + /* 7 */ "hii....i..iih" + /* 8 */ "hii..i....iih" + /* 9 */ "hii.....i.iih" + /* 10 */ "hii.ii.i..iih" + /* 11 */ "h..h..h..h..h" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "i..i..i..i..i" + /* 0 */ "j..j..j..j..j" /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." @@ -118,7 +119,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 8 */ "............." /* 9 */ "............." /* 10 */ "............." - /* 11 */ "i..i..i..i..i" + /* 11 */ "j..j..j..j..j" // Level 5 /* z\x* 111 */ @@ -212,14 +213,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "b: 67: 0\n" /* stairs */ "c: 67: 2\n" /* stairs */ "d: 67: 1\n" /* stairs */ - "e: 64: 7\n" /* wooddoorblock */ + "e: 64: 3\n" /* wooddoorblock */ "f: 53: 3\n" /* woodstairs */ "g: 53: 1\n" /* woodstairs */ "h: 85: 0\n" /* fence */ "i: 53: 0\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */ "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 50: 3\n" /* torch */ "o: 72: 0\n" /* woodplate */ @@ -356,8 +357,6 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ - "h: 59: 3\n" /* crops */ - "i: 59: 5\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: @@ -365,9 +364,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "aaaaaaabaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaabaaaaaaa" + /* 2 */ "aaaaaaabaaaaaaa" + /* 3 */ "aaaaaaabaaaaaaa" /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" @@ -405,8 +404,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".gg.hg...gg.gg." - /* 3 */ ".gg.gi...gg.gg." + /* 2 */ ".gg.gg...gg.gg." + /* 3 */ ".gg.gg...gg.gg." /* 4 */ ".gg.gg...gg.gg." /* 5 */ ".gg.gg...gg.gg." /* 6 */ ".gg.gg...gg.gg." @@ -511,12 +510,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 2\n" /* wooddoorblock */ + "g: 64: 0\n" /* wooddoorblock */ "h: 10: 0\n" /* lava */ "i: 54: 2\n" /* chest */ "j: 61: 2\n" /* furnace */ "k:102: 0\n" /* glasspane */ - "l: 64: 8\n" /* wooddoorblock */ + "l: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:139: 0\n" /* cobblestonewall */ "o:101: 0\n" /* ironbars */ @@ -666,7 +665,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 10 */ "............", // Connectors: - "-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */, + "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1999,8 +1998,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "a: 3: 0\n" /* dirt */ "b: 17: 0\n" /* tree */ "c: 60: 7\n" /* tilleddirt */ - "d: 8: 0\n" /* water */ - "e: 59: 7\n" /* crops */ + "d: 60: 6\n" /* tilleddirt */ + "e: 8: 0\n" /* water */ + "f: 59: 7\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: @@ -2020,8 +2020,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 0123456789 */ /* 0 */ "bbbbbbbbbb" /* 1 */ "bccccccccb" - /* 2 */ "bccccccccb" - /* 3 */ "bddddddddb" + /* 2 */ "bcccccdccb" + /* 3 */ "beeeeeeeeb" /* 4 */ "bccccccccb" /* 5 */ "bccccccccb" /* 6 */ "bbbbbbbbbb" @@ -2030,11 +2030,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ ".........." - /* 1 */ ".eeeeeeee." - /* 2 */ ".eeeeeeee." + /* 1 */ ".ffffffff." + /* 2 */ ".ffffffff." /* 3 */ ".........." - /* 4 */ ".eeeeeeee." - /* 5 */ ".eeeeeeee." + /* 4 */ ".ffffffff." + /* 5 */ ".ffffffff." /* 6 */ ".........." // Level 3 @@ -2116,7 +2116,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = 7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13 // Hitbox (relative to bounding box): - -1, -1, 0, // MinX, MinY, MinZ + -1, 0, 0, // MinX, MinY, MinZ 7, 14, 13, // MaxX, MaxY, MaxZ // Block definitions: @@ -2129,11 +2129,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ "h: 65: 3\n" /* ladder */ "i: 53: 3\n" /* woodstairs */ "j: 53: 7\n" /* woodstairs */ - "k: 64:12\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "l:102: 0\n" /* glasspane */ "m: 19: 0\n" /* sponge */ "n: 50: 1\n" /* torch */ @@ -2579,16 +2579,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64: 5\n" /* wooddoorblock */ - "i: 53: 3\n" /* woodstairs */ - "j: 85: 0\n" /* fence */ - "k: 53: 2\n" /* woodstairs */ - "l: 53: 1\n" /* woodstairs */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 53: 3\n" /* woodstairs */ + "i: 85: 0\n" /* fence */ + "j: 53: 2\n" /* woodstairs */ + "k: 53: 1\n" /* woodstairs */ + "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 0\n" /* woodstairs */ - "o:102: 0\n" /* glasspane */ - "p: 64:12\n" /* wooddoorblock */ + "n:102: 0\n" /* glasspane */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 64: 9\n" /* wooddoorblock */ "q: 50: 3\n" /* torch */ "r: 72: 0\n" /* woodplate */ "s: 53: 7\n" /* woodstairs */ @@ -2628,12 +2628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".efffghfffe." + /* 1 */ ".efffggfffe." /* 2 */ ".f........f." - /* 3 */ ".fi......if." - /* 4 */ ".fj......jf." - /* 5 */ ".fk......kf." - /* 6 */ ".f.ljnljn.f." + /* 3 */ ".fh......hf." + /* 4 */ ".fi......if." + /* 5 */ ".fj......jf." + /* 6 */ ".f.kilkil.f." /* 7 */ ".effffffffe." /* 8 */ "............" @@ -2641,19 +2641,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ ".eoofppfooe." - /* 2 */ ".o..q..q..o." - /* 3 */ ".o........o." + /* 1 */ ".ennfopfnne." + /* 2 */ ".n..q..q..n." + /* 3 */ ".n........n." /* 4 */ ".fr......rf." - /* 5 */ ".o........o." - /* 6 */ ".o..r..r..o." - /* 7 */ ".eoofoofooe." + /* 5 */ ".n........n." + /* 6 */ ".n..r..r..n." + /* 7 */ ".ennfnnfnne." /* 8 */ "............" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "kkkkkkkkkkkk" + /* 0 */ "jjjjjjjjjjjj" /* 1 */ "sffffffffffs" /* 2 */ ".fttttttttf." /* 3 */ ".f........f." @@ -2661,19 +2661,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".f........f." /* 6 */ ".fttttttttf." /* 7 */ "wffffffffffw" - /* 8 */ "iiiiiiiiiiii" + /* 8 */ "hhhhhhhhhhhh" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" - /* 1 */ "kkkkkkkkkkkk" + /* 1 */ "jjjjjjjjjjjj" /* 2 */ "sffffffffffs" /* 3 */ ".fttttttttf." /* 4 */ ".f........f." /* 5 */ ".fttttttttf." /* 6 */ "wffffffffffw" - /* 7 */ "iiiiiiiiiiii" + /* 7 */ "hhhhhhhhhhhh" /* 8 */ "............" // Level 6 @@ -2681,11 +2681,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ "kkkkkkkkkkkk" + /* 2 */ "jjjjjjjjjjjj" /* 3 */ "sffffffffffs" /* 4 */ ".f........f." /* 5 */ "wffffffffffw" - /* 6 */ "iiiiiiiiiiii" + /* 6 */ "hhhhhhhhhhhh" /* 7 */ "............" /* 8 */ "............" @@ -2695,9 +2695,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" - /* 3 */ "kkkkkkkkkkkk" + /* 3 */ "jjjjjjjjjjjj" /* 4 */ "ffffffffffff" - /* 5 */ "iiiiiiiiiiii" + /* 5 */ "hhhhhhhhhhhh" /* 6 */ "............" /* 7 */ "............" /* 8 */ "............", @@ -2749,7 +2749,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ "g: 64: 3\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ @@ -2875,9 +2875,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3004,7 +3004,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 5: 0\n" /* wood */ "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3144,15 +3144,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ "n: 64: 2\n" /* wooddoorblock */ - "o: 64: 4\n" /* wooddoorblock */ + "o: 64: 0\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64: 8\n" /* wooddoorblock */ - "s: 64:12\n" /* wooddoorblock */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 1\n" /* torch */ - "w: 50: 2\n" /* torch */, + "r: 64: 9\n" /* wooddoorblock */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 1\n" /* torch */ + "v: 50: 2\n" /* torch */, // Block data: // Level 0 @@ -3208,7 +3207,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".c...c...." - /* 5 */ ".r...s...." + /* 5 */ ".r...r...." /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -3218,22 +3217,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 4 /* z\x* */ /* * 0123456789 */ - /* 0 */ "lt...ujmmm" + /* 0 */ "ls...tjmmm" /* 1 */ "licccijmmm" /* 2 */ "lc...cjmmm" /* 3 */ "lc...cj..." - /* 4 */ "lcv.wcj..." + /* 4 */ "lcu.vcj..." /* 5 */ "lc...cj..." - /* 6 */ "lcv.wcj..." + /* 6 */ "lcu.vcj..." /* 7 */ "lc...cj..." /* 8 */ "lc...cj..." /* 9 */ "licccijmmm" - /* 10 */ "lt...ujmmm" + /* 10 */ "ls...tjmmm" // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ ".lt.uj.mmm" + /* 0 */ ".ls.tj.mmm" /* 1 */ ".lcccj.mmm" /* 2 */ ".lc.cj.mmm" /* 3 */ ".lc.cj...." @@ -3243,7 +3242,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".lc.cj...." /* 8 */ ".lc.cj...." /* 9 */ ".lcccj.mmm" - /* 10 */ ".lt.uj.mmm" + /* 10 */ ".ls.tj.mmm" // Level 6 /* z\x* */ @@ -3306,7 +3305,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h: 53: 3\n" /* woodstairs */ "i: 85: 0\n" /* fence */ "j: 53: 2\n" /* woodstairs */ @@ -3314,7 +3313,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ "n:102: 0\n" /* glasspane */ - "o: 64:12\n" /* wooddoorblock */ + "o: 64: 9\n" /* wooddoorblock */ "p: 50: 3\n" /* torch */ "q: 72: 0\n" /* woodplate */ "r: 53: 7\n" /* woodstairs */ @@ -3447,9 +3446,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3595,149 +3594,133 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera { // Size: - 11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13 + 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 13, // MaxX, MaxY, MaxZ + 11, 7, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 3: 0\n" /* dirt */ - "b: 2: 0\n" /* grass */ - "c: 4: 0\n" /* cobblestone */ - "d: 67: 0\n" /* stairs */ - "e: 67: 2\n" /* stairs */ - "f: 67: 1\n" /* stairs */ - "g: 43: 0\n" /* doubleslab */ + "a: 4: 0\n" /* cobblestone */ + "b: 3: 0\n" /* dirt */ + "c: 67: 0\n" /* stairs */ + "d: 67: 2\n" /* stairs */ + "e: 67: 1\n" /* stairs */ + "f: 43: 0\n" /* doubleslab */ + "g: 2: 0\n" /* grass */ "h: 17: 0\n" /* tree */ "i: 5: 0\n" /* wood */ - "j: 64: 7\n" /* wooddoorblock */ + "j: 64: 3\n" /* wooddoorblock */ "k: 53: 3\n" /* woodstairs */ "l: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */ "n: 53: 2\n" /* woodstairs */ - "o:102: 0\n" /* glasspane */ - "p: 64:12\n" /* wooddoorblock */ - "q: 72: 0\n" /* woodplate */ - "r: 53: 7\n" /* woodstairs */ - "s: 50: 1\n" /* torch */ - "t: 50: 2\n" /* torch */ - "u: 53: 6\n" /* woodstairs */, + "o: 64: 1\n" /* wooddoorblock */ + "p:102: 0\n" /* glasspane */ + "q: 64: 9\n" /* wooddoorblock */ + "r: 72: 0\n" /* woodplate */ + "s: 53: 7\n" /* woodstairs */ + "t: 50: 1\n" /* torch */ + "u: 50: 2\n" /* torch */ + "v: 53: 6\n" /* woodstairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaa" - /* 4 */ "aaaaaaaaaab" - /* 5 */ "baaaaaaaaab" - /* 6 */ "aaaaaaaaaaa" - /* 7 */ "baaaaaaaaaa" - /* 8 */ "baaaaaaaaaa" - /* 9 */ "baaaaaaaaab" - /* 10 */ "aaaaaaaaaaa" - /* 11 */ "aaaaaaaaaba" - /* 12 */ "aaaaaaaaaba" + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmbbbbbbbmm" + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "mmmmcccmmmm" - /* 1 */ "mcccccccccm" - /* 2 */ "mcccccccccm" - /* 3 */ "mcccccccccm" - /* 4 */ "mcccccccccm" - /* 5 */ "mcccccccccm" - /* 6 */ "mcccccccccm" - /* 7 */ "mcccccccccm" - /* 8 */ "mmaaaaaaamm" - /* 9 */ "mmaaaaaaamm" - /* 10 */ "mmaaaaaaamm" - /* 11 */ "mmaaaaaaamm" - /* 12 */ "mmaaaaaaamm" + /* 0 */ "....cde...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".affffaaaa." + /* 3 */ ".affffaaaa." + /* 4 */ ".affffaaaa." + /* 5 */ ".affffaaaa." + /* 6 */ ".affffaaaa." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "..ggggggg.." + /* 9 */ "mmgggggggmm" + /* 10 */ "mmgggggggmm" + /* 11 */ "mmgggggggmm" + /* 12 */ "mmgggggggmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....def...." - /* 1 */ ".ccccccccc." - /* 2 */ ".cggggcccc." - /* 3 */ ".cggggcccc." - /* 4 */ ".cggggcccc." - /* 5 */ ".cggggcccc." - /* 6 */ ".cggggcccc." - /* 7 */ ".ccccccccc." - /* 8 */ "..bbbbbbb.." - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" - - // Level 3 - /* z\x* 1 */ - /* * 01234567890 */ /* 0 */ "..........." /* 1 */ ".hiiijiiih." - /* 2 */ ".i.g....ki." - /* 3 */ ".i.g....li." - /* 4 */ ".i.g....ni." + /* 2 */ ".i.f....ki." + /* 3 */ ".i.f....li." + /* 4 */ ".i.f....ni." /* 5 */ ".i.......i." /* 6 */ ".i.......i." - /* 7 */ ".hiiijiiih." + /* 7 */ ".hiiioiiih." /* 8 */ "..l.....l.." /* 9 */ "mml.....lmm" /* 10 */ "mml.....lmm" /* 11 */ "mml.....lmm" /* 12 */ "mmlllllllmm" - // Level 4 + // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".hooipiooh." - /* 2 */ ".o.......o." - /* 3 */ ".o......qo." + /* 1 */ ".hppiqipph." + /* 2 */ ".p.......p." + /* 3 */ ".p......rp." /* 4 */ ".i.......i." - /* 5 */ ".o.......o." - /* 6 */ ".o.......o." - /* 7 */ ".hooipiooh." + /* 5 */ ".p.......p." + /* 6 */ ".p.......p." + /* 7 */ ".hppiqipph." /* 8 */ "..........." /* 9 */ "mm.......mm" /* 10 */ "mm.......mm" /* 11 */ "mm.......mm" /* 12 */ "mm.......mm" - // Level 5 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "nnnnnnnnnnn" - /* 1 */ "riiiiiiiiir" + /* 1 */ "siiiiiiiiis" /* 2 */ ".i.......i." /* 3 */ ".i.......i." - /* 4 */ ".is.....ti." + /* 4 */ ".it.....ui." /* 5 */ ".i.......i." /* 6 */ ".i.......i." - /* 7 */ "uiiiiiiiiiu" + /* 7 */ "viiiiiiiiiv" /* 8 */ "kkkkkkkkkkk" /* 9 */ "mm.......mm" /* 10 */ "mm.......mm" /* 11 */ "mm.......mm" /* 12 */ "mm.......mm" - // Level 6 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "nnnnnnnnnnn" - /* 2 */ "riiiiiiiiir" + /* 2 */ "siiiiiiiiis" /* 3 */ ".i.......i." /* 4 */ ".i.......i." /* 5 */ ".i.......i." - /* 6 */ "uiiiiiiiiiu" + /* 6 */ "viiiiiiiiiv" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." /* 9 */ "mm.......mm" @@ -3745,15 +3728,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "mm.......mm" /* 12 */ "mm.......mm" - // Level 7 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "nnnnnnnnnnn" - /* 3 */ "riiiiiiiiir" + /* 3 */ "siiiiiiiiis" /* 4 */ ".i.......i." - /* 5 */ "uiiiiiiiiiu" + /* 5 */ "viiiiiiiiiv" /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." @@ -3762,7 +3745,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 11 */ "mm.......mm" /* 12 */ "mm.......mm" - // Level 8 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -3780,7 +3763,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 12 */ "mm.......mm", // Connectors: - "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3826,18 +3809,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 67: 3\n" /* stairs */ "f: 17: 0\n" /* tree */ "g: 5: 0\n" /* wood */ - "h: 64: 7\n" /* wooddoorblock */ - "i:102: 0\n" /* glasspane */ - "j: 64:12\n" /* wooddoorblock */ - "k: 53: 2\n" /* woodstairs */ - "l: 53: 7\n" /* woodstairs */ + "h: 64: 3\n" /* wooddoorblock */ + "i: 64: 1\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64: 9\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 17: 4\n" /* tree */ - "o: 17: 8\n" /* tree */ - "p: 50: 3\n" /* torch */ - "q: 50: 4\n" /* torch */ - "r: 53: 6\n" /* woodstairs */ - "s: 53: 3\n" /* woodstairs */, + "n: 53: 7\n" /* woodstairs */ + "o: 17: 4\n" /* tree */ + "p: 17: 8\n" /* tree */ + "q: 50: 3\n" /* torch */ + "r: 50: 4\n" /* torch */ + "s: 53: 6\n" /* woodstairs */ + "t: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -3876,46 +3860,46 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".g.......g." /* 6 */ ".g.......g." - /* 7 */ ".fggfhfggf." + /* 7 */ ".fggfifggf." /* 8 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".fiifjfiif." - /* 2 */ ".i.......i." - /* 3 */ ".i.......i." + /* 1 */ ".fjjfkfjjf." + /* 2 */ ".j.......j." + /* 3 */ ".j.......j." /* 4 */ ".f.......f." - /* 5 */ ".i.......i." - /* 6 */ ".i.......i." - /* 7 */ ".fiifjfiif." + /* 5 */ ".j.......j." + /* 6 */ ".j.......j." + /* 7 */ ".fjjfkfjjf." /* 8 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "kkkkkkkkkkk" - /* 1 */ "lfnnnnnnnfl" - /* 2 */ ".o..p.p..o." - /* 3 */ ".o.......o." - /* 4 */ ".o.......o." - /* 5 */ ".o.......o." - /* 6 */ ".o..q.q..o." - /* 7 */ "rfnnnnnnnfr" - /* 8 */ "sssssssssss" + /* 0 */ "lllllllllll" + /* 1 */ "nfooooooofn" + /* 2 */ ".p..q.q..p." + /* 3 */ ".p.......p." + /* 4 */ ".p.......p." + /* 5 */ ".p.......p." + /* 6 */ ".p..r.r..p." + /* 7 */ "sfooooooofs" + /* 8 */ "ttttttttttt" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "kkkkkkkkkkk" - /* 2 */ "lgggggggggl" + /* 1 */ "lllllllllll" + /* 2 */ "ngggggggggn" /* 3 */ ".g.......g." /* 4 */ ".g.......g." /* 5 */ ".g.......g." - /* 6 */ "rgggggggggr" - /* 7 */ "sssssssssss" + /* 6 */ "sgggggggggs" + /* 7 */ "ttttttttttt" /* 8 */ "..........." // Level 6 @@ -3923,11 +3907,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "kkkkkkkkkkk" - /* 3 */ "lgggggggggl" + /* 2 */ "lllllllllll" + /* 3 */ "ngggggggggn" /* 4 */ ".g.......g." - /* 5 */ "rgggggggggr" - /* 6 */ "sssssssssss" + /* 5 */ "sgggggggggs" + /* 6 */ "ttttttttttt" /* 7 */ "..........." /* 8 */ "..........." @@ -3937,9 +3921,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "kkkkkkkkkkk" + /* 3 */ "lllllllllll" /* 4 */ "ggggggggggg" - /* 5 */ "sssssssssss" + /* 5 */ "ttttttttttt" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", @@ -3995,7 +3979,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 43: 0\n" /* doubleslab */ "f: 17: 0\n" /* tree */ "g: 5: 0\n" /* wood */ - "h: 64: 7\n" /* wooddoorblock */ + "h: 64: 3\n" /* wooddoorblock */ "i: 96: 8\n" /* trapdoor */ "j: 61: 2\n" /* furnace */ "k: 53: 3\n" /* woodstairs */ @@ -4006,7 +3990,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "p: 53: 0\n" /* woodstairs */ "q: 47: 0\n" /* bookshelf */ "r:102: 0\n" /* glasspane */ - "s: 64:12\n" /* wooddoorblock */ + "s: 64: 9\n" /* wooddoorblock */ "t: 72: 0\n" /* woodplate */ "u: 17: 4\n" /* tree */ "v: 17: 8\n" /* tree */ @@ -4243,10 +4227,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 67: 3\n" /* stairs */ "g: 17: 0\n" /* tree */ - "h: 64: 7\n" /* wooddoorblock */ - "i: 64: 5\n" /* wooddoorblock */ + "h: 64: 3\n" /* wooddoorblock */ + "i: 64: 1\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */ - "k: 64:12\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ "n: 53: 1\n" /* woodstairs */ @@ -4468,9 +4452,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 53: 1\n" /* woodstairs */ @@ -4637,9 +4621,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 0\n" /* woodstairs */ "l: 53: 1\n" /* woodstairs */ @@ -4806,10 +4790,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "f: 5: 0\n" /* wood */ "g: 54: 4\n" /* chest */ "h:154: 4\n" /* hopper */ - "i: 64: 4\n" /* wooddoorblock */ + "i: 64: 0\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */ "k: 85: 0\n" /* fence */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ "o: 35: 0\n" /* wool */ -- cgit v1.2.3