From 68a54c90c9408f2b3351e778a632b024e1433984 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 20:31:16 +0200 Subject: Added AcaciaTrees for the savanna biomes --- src/Generating/Trees.cpp | 61 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 56 insertions(+), 5 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 1b0f2dc14..c78a30f9b 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -224,8 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaTaiga: case biMegaTaigaHills: case biExtremeHillsPlus: - case biSavanna: - case biSavannaPlateau: case biMesa: case biMesaPlateauF: case biMesaPlateau: @@ -241,8 +239,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaSpruceTaiga: case biMegaSpruceTaigaHills: case biExtremeHillsPlusM: - case biSavannaM: - case biSavannaPlateauM: case biMesaBryce: case biMesaPlateauFM: case biMesaPlateauM: @@ -252,6 +248,15 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No return; } + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + { + GetAcaciaTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + return; + } + case biRoofedForest: case biRoofedForestM: { @@ -403,7 +408,53 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - // TODO + int Height = 2 + (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 11 % 3); + + // Create the trunk + for (int i = 0; i < Height; i++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + Vector3i BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ * a_Seq) % 3 - 1); + int Attempts = 0; + while (BranchDirection.Length() == 0.0) + { + Attempts++; + BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * Attempts, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY * Attempts, a_BlockZ * a_Seq) % 3 - 1); + } + BranchDirection.y = 1; + + int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + + bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); + if (!TwoTop) + { + return; + } + + BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + BranchDirection = Vector3d(-BranchDirection.x, 1, -BranchDirection.z); + BranchHeight = a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq * 10, a_BlockZ * a_Seq) % 3 + 1; + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); } -- cgit v1.2.3 From 36fa1c5c73ba273051904d539e82d1f8f33a50d7 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 21:25:59 +0200 Subject: Using array with possible directions. --- src/Generating/Trees.cpp | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index c78a30f9b..8fce61b95 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -416,15 +416,16 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } - Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); - Vector3i BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ * a_Seq) % 3 - 1); - int Attempts = 0; - while (BranchDirection.Length() == 0.0) + const Vector3i AvailableDirections[] = { - Attempts++; - BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * Attempts, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY * Attempts, a_BlockZ * a_Seq) % 3 - 1); - } - BranchDirection.y = 1; + { -1, 1, 0 }, { 0, 1, -1 }, + { -1, 1, 1 }, { -1, 1, -1 }, + { 1, 1, 1 }, { 1, 1, -1 }, + { 1, 1, 0 }, { 0, 1, 1 }, + }; + + Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8]; int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; for (int i = 0; i < BranchHeight; i++) -- cgit v1.2.3 From e95ee55974b674d7f026bae3beac7836da74efba Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 21:32:09 +0200 Subject: Added comments to the GetAcaciaTreeImage function --- src/Generating/Trees.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 8fce61b95..7fd6d6f07 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -408,6 +408,7 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { + // Calculate a base height int Height = 2 + (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 11 % 3); // Create the trunk @@ -416,6 +417,7 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // Array with possible directions for a branch to go to. const Vector3i AvailableDirections[] = { { -1, 1, 0 }, { 0, 1, -1 }, @@ -424,35 +426,51 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi { 1, 1, 0 }, { 0, 1, 1 }, }; + // Set the starting point of the branch Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Get a direction for the trunk to go to. Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8]; + // Calculate a height for the branch between 1 and 3 int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; + + // Place the logs of the branch. for (int i = 0; i < BranchHeight; i++) { BranchPos = BranchPos + BranchDirection; a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // Add the leaves to the top of the branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + // Choose if we have to add another branch bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); if (!TwoTop) { return; } + // Reset the starting point of the branch BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Invert the direction of the previous branch. BranchDirection = Vector3d(-BranchDirection.x, 1, -BranchDirection.z); + + // Calculate a new height for the second branch BranchHeight = a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq * 10, a_BlockZ * a_Seq) % 3 + 1; + + // Place the logs in the same way as the first branch for (int i = 0; i < BranchHeight; i++) { BranchPos = BranchPos + BranchDirection; a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // And add the leaves ontop of the second branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); -- cgit v1.2.3 From f91aa6f1d3c38f68ccf157731f1d1c3c6beda2ee Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 9 Oct 2014 12:33:16 +0200 Subject: DistortedHeightmap: Fixed crash on number rounding. Fixes #1521. --- src/Generating/DistortedHeightmap.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index c18c402da..bf8995dcb 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -540,10 +540,11 @@ void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { - int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); - int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16); - int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width); - int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width); + int RelX = (int)std::floor(a_X); + int RelY = 0; + int RelZ = (int)std::floor(a_Z); + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); // If we're withing the same chunk, return the pre-cached heightmap: if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) -- cgit v1.2.3 From 08676128b0671612cd23c30b661b9908717f51c6 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 15 Oct 2014 21:15:12 +0200 Subject: Added loot to dungeons. --- src/Generating/DungeonRoomsFinisher.cpp | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index f213455d6..de3a426a1 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" +#include "../BlockEntities/ChestEntity.h" @@ -175,7 +176,32 @@ protected: } a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y); - // TODO: Fill the chest with random loot + // Fill the chest with random loot + static const cLootProbab LootProbab[] = + { + // Item, MinAmount, MaxAmount, Weight + { cItem(E_ITEM_IRON), 1, 4, 10 }, + { cItem(E_ITEM_WHEAT), 1, 4, 10 }, + { cItem(E_ITEM_GUNPOWDER), 1, 4, 10 }, + { cItem(E_ITEM_STRING), 1, 4, 10 }, + { cItem(E_ITEM_REDSTONE_DUST), 1, 4, 10 }, + { cItem(E_ITEM_SADDLE), 1, 1, 10 }, + { cItem(E_ITEM_BUCKET), 1, 1, 10 }, + { cItem(E_ITEM_BREAD), 1, 1, 10 }, + { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, + { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, + { cItem(E_ITEM_13_DISC), 1, 1, 4 }, + { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, + { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, + { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, + } ; + + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); + ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); + int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4); + int Seed = Noise.IntNoise2DInt(RelX, RelZ); + ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); } -- cgit v1.2.3 From 3f0d4fe250288a97845bdc4ce8f4f20e00fee728 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 15 Oct 2014 22:10:14 +0200 Subject: Reversed the order of the loot For some reason the rare items weren't generating at all. Added forgotten Golden Apple --- src/Generating/DungeonRoomsFinisher.cpp | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index de3a426a1..68c040fbe 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -180,6 +180,12 @@ protected: static const cLootProbab LootProbab[] = { // Item, MinAmount, MaxAmount, Weight + { cItem(E_ITEM_GOLDEN_APPLE), 1, 1, 1 }, + { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, + { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, + { cItem(E_ITEM_13_DISC), 1, 1, 4 }, + { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, + { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, { cItem(E_ITEM_IRON), 1, 4, 10 }, { cItem(E_ITEM_WHEAT), 1, 4, 10 }, { cItem(E_ITEM_GUNPOWDER), 1, 4, 10 }, @@ -189,11 +195,6 @@ protected: { cItem(E_ITEM_BUCKET), 1, 1, 10 }, { cItem(E_ITEM_BREAD), 1, 1, 10 }, { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, - { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, - { cItem(E_ITEM_13_DISC), 1, 1, 4 }, - { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, - { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, - { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, } ; cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); @@ -209,6 +210,9 @@ protected: // cGridStructGen::cStructure override: virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override { + int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) || (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) || @@ -219,6 +223,12 @@ protected: // The chunk is not intersecting the room at all, bail out return; } + + if (!cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(CenterX, m_FloorHeight + 1, CenterZ))) + { + return; + } + int b = m_FloorHeight + 1; // Bottom int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor @@ -235,8 +245,6 @@ protected: TryPlaceChest(a_ChunkDesc, m_Chest2); // Place the spawner: - int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; if ( (CenterX >= 0) && (CenterX < cChunkDef::Width) && (CenterZ >= 0) && (CenterZ < cChunkDef::Width) -- cgit v1.2.3 From 5ed6d280ce5d199f8b319429e281c0ed48b82af8 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Thu, 16 Oct 2014 10:26:17 +0200 Subject: Reversed wrong fix for #1517. --- src/Generating/DungeonRoomsFinisher.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 68c040fbe..492bae129 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -210,9 +210,6 @@ protected: // cGridStructGen::cStructure override: virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override { - int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - if ( (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) || (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) || @@ -224,11 +221,6 @@ protected: return; } - if (!cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(CenterX, m_FloorHeight + 1, CenterZ))) - { - return; - } - int b = m_FloorHeight + 1; // Bottom int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor @@ -245,6 +237,8 @@ protected: TryPlaceChest(a_ChunkDesc, m_Chest2); // Place the spawner: + int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; if ( (CenterX >= 0) && (CenterX < cChunkDef::Width) && (CenterZ >= 0) && (CenterZ < cChunkDef::Width) -- cgit v1.2.3 From 799ae87d3fe17e37462cf26f902fdc3565e4b562 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 16 Oct 2014 11:00:15 +0200 Subject: BioGen: Fixed a compiler warning. --- src/Generating/BioGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 8924a7999..9b3d4e98d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -760,8 +760,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) { - float BlockX = BaseX + x * 4; - float BlockZ = BaseZ + z * 4; + float BlockX = static_cast(BaseX + x * 4); + float BlockZ = static_cast(BaseZ + z * 4); double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1); NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2); NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3); -- cgit v1.2.3 From e0cfbc4d8526a1a1d3afa8fc0774358f4f18b7e2 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 14:01:59 +0200 Subject: Generator: Rewritten to use SharedPtrs. --- src/Generating/BioGen.cpp | 35 +++------ src/Generating/BioGen.h | 26 +++---- src/Generating/CompoGen.cpp | 6 +- src/Generating/CompoGen.h | 6 +- src/Generating/ComposableGenerator.cpp | 123 ++++++++++++-------------------- src/Generating/ComposableGenerator.h | 33 +++++---- src/Generating/DistortedHeightmap.cpp | 6 +- src/Generating/DistortedHeightmap.h | 13 ++-- src/Generating/DungeonRoomsFinisher.cpp | 4 +- src/Generating/DungeonRoomsFinisher.h | 4 +- src/Generating/HeiGen.cpp | 12 ++-- src/Generating/HeiGen.h | 10 +-- src/Generating/StructGen.cpp | 2 +- src/Generating/StructGen.h | 20 +++--- src/Generating/UnderwaterBaseGen.cpp | 4 +- src/Generating/UnderwaterBaseGen.h | 4 +- src/Generating/VillageGen.cpp | 12 ++-- src/Generating/VillageGen.h | 6 +- 18 files changed, 145 insertions(+), 181 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 9b3d4e98d..f5fe3e980 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -45,7 +45,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenCache: -cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : +cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -145,25 +145,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenMulticache: -cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) : - m_CachesLength(a_CachesLength) +cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) : + m_NumSubCaches(a_NumSubCaches) { - m_Caches.reserve(a_CachesLength); - for (size_t i = 0; i < a_CachesLength; i++) + m_Caches.reserve(a_NumSubCaches); + for (size_t i = 0; i < a_NumSubCaches; i++) { - m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize)); - } -} - - - - - -cBioGenMulticache::~cBioGenMulticache() -{ - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) - { - delete *it; + m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize))); } } @@ -174,7 +162,7 @@ cBioGenMulticache::~cBioGenMulticache() void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { const size_t coefficient = 3; - const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength; + const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches; m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -185,10 +173,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile) { - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) + for (auto itr : m_Caches) { - cBiomeGen * tmp = *it; - tmp->InitializeBiomeGen(a_IniFile); + itr->InitializeBiomeGen(a_IniFile); } } @@ -932,7 +919,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) { AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); if (BiomeGenName.empty()) @@ -988,7 +975,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a } res->InitializeBiomeGen(a_IniFile); - return res; + return cBiomeGenPtr(res); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 22ddfae5c..5fd0844d9 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -48,12 +48,12 @@ class cBioGenCache : typedef cBiomeGen super; public: - cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache - ~cBioGenCache(); + cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize); + virtual ~cBioGenCache(); protected: - cBiomeGen * m_BioGenToCache; + cBiomeGenPtr m_BioGenToCache; struct sCacheData { @@ -87,19 +87,21 @@ class cBioGenMulticache : typedef cBiomeGen super; public: - /* - a_CacheSize defines the size of each singular cache - a_CachesLength defines how many caches are used for the multicache - */ - cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache - ~cBioGenMulticache(); + /* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords. + This allows us to use shorter cache depths with faster lookups for more covered area. (#381) + a_SubCacheSize defines the size of each sub-cache + a_NumSubCaches defines how many sub-caches are used for the multicache. */ + cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); protected: - typedef std::vector cBiomeGens; + typedef std::vector cBiomeGenPtrs; + + /** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */ + size_t m_NumSubCaches; - size_t m_CachesLength; - cBiomeGens m_Caches; + /** Individual sub-caches. */ + cBiomeGenPtrs m_Caches; virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 178673e32..0105fdb70 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : +cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) : m_Underlying(a_Underlying), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Not in the cache: m_NumMisses++; - m_Underlying.ComposeTerrain(a_ChunkDesc); + m_Underlying->ComposeTerrain(a_ChunkDesc); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) { - m_Underlying.InitializeCompoGen(a_IniFile); + m_Underlying->InitializeCompoGen(a_IniFile); } diff --git a/src/Generating/CompoGen.h b/src/Generating/CompoGen.h index 096b0fb5a..b145b6ba3 100644 --- a/src/Generating/CompoGen.h +++ b/src/Generating/CompoGen.h @@ -144,12 +144,12 @@ protected: -/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas +/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */ class cCompoGenCache : public cTerrainCompositionGen { public: - cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying + cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying ~cCompoGenCache(); // cTerrainCompositionGen override: @@ -158,7 +158,7 @@ public: protected: - cTerrainCompositionGen & m_Underlying; + cTerrainCompositionGenPtr m_Underlying; struct sCacheData { diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 87461b944..358d97c92 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -39,7 +39,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: -cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) { AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); if (CompoGenName.empty()) @@ -107,7 +107,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); - return res; + return cTerrainCompositionGenPtr(res); } @@ -119,12 +119,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), - m_BiomeGen(NULL), - m_HeightGen(NULL), - m_CompositionGen(NULL), - m_UnderlyingBiomeGen(NULL), - m_UnderlyingHeightGen(NULL), - m_UnderlyingCompositionGen(NULL) + m_BiomeGen(nullptr), + m_HeightGen(nullptr), + m_CompositionGen(nullptr) { } @@ -132,33 +129,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : -cComposableGenerator::~cComposableGenerator() -{ - // Delete the generating composition: - for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - delete *itr; - } - m_FinishGens.clear(); - - delete m_CompositionGen; - m_CompositionGen = NULL; - delete m_HeightGen; - m_HeightGen = NULL; - delete m_BiomeGen; - m_BiomeGen = NULL; - delete m_UnderlyingCompositionGen; - m_UnderlyingCompositionGen = NULL; - delete m_UnderlyingHeightGen; - m_UnderlyingHeightGen = NULL; - delete m_UnderlyingBiomeGen; - m_UnderlyingBiomeGen = NULL; -} - - - - - void cComposableGenerator::Initialize(cIniFile & a_IniFile) { super::Initialize(a_IniFile); @@ -245,15 +215,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for biomegen of size %d.", CacheSize); - m_UnderlyingBiomeGen = m_BiomeGen; if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); - m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength); + m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength)); } else { - m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); + m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize)); } } @@ -264,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -278,8 +247,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for Heightgen of size %d.", CacheSize); - m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); + m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize)); } } @@ -289,13 +257,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) { - m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); + m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32)); } } @@ -319,7 +286,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel))); } else if (NoCaseCompare(*itr, "DeadBushes") == 0) { @@ -341,20 +308,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks))); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) { float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold))); } else if (NoCaseCompare(*itr, "DungeonRooms") == 0) { @@ -362,24 +329,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); - m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)); + m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib))); } else if (NoCaseCompare(*itr, "Ice") == 0) { - m_FinishGens.push_back(new cFinishGenIce); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce)); } else if (NoCaseCompare(*itr, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "MarbleCaves") == 0) { - m_FinishGens.push_back(new cStructGenMarbleCaves(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed))); } else if (NoCaseCompare(*itr, "MineShafts") == 0) { @@ -389,10 +356,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_FinishGens.push_back(new cStructGenMineShafts( + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts( Seed, GridSize, MaxOffset, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase - )); + ))); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -406,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_WATER); AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks))); } else if (NoCaseCompare(*itr, "NaturalPatches") == 0) { @@ -455,18 +422,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AndesiteVein.NestSize = 32; Ores.push_back(AndesiteVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed))); } else if (NoCaseCompare(*itr, "NetherForts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12); - m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)); + m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth))); } else if (NoCaseCompare(*itr, "NetherOreNests") == 0) { @@ -480,7 +447,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) QuartzVein.NestSize = 8; Ores.push_back(QuartzVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK))); } else if (NoCaseCompare(*itr, "OreNests") == 0) @@ -535,11 +502,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) DiamondVein.NestSize = 4; Ores.push_back(DiamondVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "POCPieces") == 0) { - m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed))); } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { @@ -548,7 +515,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); - m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava))); } else if (NoCaseCompare(*itr, "RainbowRoads") == 0) { @@ -556,11 +523,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); - m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)); + m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize))); } else if (NoCaseCompare(*itr, "Ravines") == 0) { - m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128))); } else if (NoCaseCompare(*itr, "RoughRavines") == 0) { @@ -580,7 +547,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); - m_FinishGens.push_back(new cRoughRavines( + m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( Seed, MaxSize, MinSize, (float)MaxCenterWidth, (float)MinCenterWidth, (float)MaxRoughness, (float)MinRoughness, @@ -589,27 +556,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, GridSize, MaxOffset - )); + ))); } else if (NoCaseCompare(*itr, "Snow") == 0) { - m_FinishGens.push_back(new cFinishGenSnow); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); } else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed))); } else if (NoCaseCompare(*itr, "TallGrass") == 0) { - m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed))); } else if (NoCaseCompare(*itr, "TestRails") == 0) { - m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50))); } else if (NoCaseCompare(*itr, "Trees") == 0) { - m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen))); } else if (NoCaseCompare(*itr, "UnderwaterBases") == 0) { @@ -617,7 +584,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7); int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128); - m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen)); + m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen))); } else if (NoCaseCompare(*itr, "Villages") == 0) { @@ -627,23 +594,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); - m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen)); + m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen))); } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "WormNestCaves") == 0) { int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64); int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96); int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32); - m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset))); } else { diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 6b7627d2e..a091f8d53 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details. +// Forward-declare the shared pointers to subgenerator classes: +class cBiomeGen; +class cTerrainHeightGen; +class cTerrainCompositionGen; +class cFinishGen; +typedef SharedPtr cBiomeGenPtr; +typedef SharedPtr cTerrainHeightGenPtr; +typedef SharedPtr cTerrainCompositionGenPtr; +typedef SharedPtr cFinishGenPtr; + // fwd: Noise3DGenerator.h class cNoise3DComposable; @@ -53,8 +63,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default. Used in BiomeVisualiser, too. Implemented in BioGen.cpp! */ - static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); - + static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -83,7 +92,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default Implemented in HeiGen.cpp! */ - static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); + static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -109,7 +118,7 @@ public: a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values */ - static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); + static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -131,7 +140,7 @@ public: virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; } ; -typedef std::list cFinishGenList; +typedef std::list cFinishGenList; @@ -144,7 +153,6 @@ class cComposableGenerator : public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cComposableGenerator(); virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -152,15 +160,10 @@ public: protected: // The generation composition: - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - cFinishGenList m_FinishGens; - - // Generators underlying the caches: - cBiomeGen * m_UnderlyingBiomeGen; - cTerrainHeightGen * m_UnderlyingHeightGen; - cTerrainCompositionGen * m_UnderlyingCompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; + cFinishGenList m_FinishGens; /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index bf8995dcb..e6849fadf 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = -cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : +cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), m_OceanFloorSelect(a_Seed + 3000), m_MesaFloor(a_Seed + 4000), m_BiomeGen(a_BiomeGen), - m_UnderlyingHeiGen(a_Seed, a_BiomeGen), + m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), m_IsInitialized(false) { @@ -577,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index e6b3c9d3f..d073f29e4 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -35,7 +35,7 @@ public: NIBBLETYPE BlockMeta; } ; - cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); + cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen); protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -64,9 +64,14 @@ protected: int m_CurChunkZ; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; - cBiomeGen & m_BiomeGen; - cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) - cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen + /** The bime generator to query for biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** The generator that provides the base heightmap (before distortion). */ + cTerrainHeightGenPtr m_UnderlyingHeiGen; + + /** Cache for m_UnderlyingHeiGen. */ + cHeiGenCache m_HeightGen; /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. cChunkDef::HeightMap m_CurChunkHeights; diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 492bae129..93fe8b472 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -258,7 +258,7 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: -cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), m_HeightGen(a_HeightGen), m_MaxHalfSize((a_MaxSize + 1) / 2), @@ -294,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 2b52c9de6..09dd0448a 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -26,12 +26,12 @@ public: a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 79d529a6a..23f589f55 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -19,7 +19,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: -cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) { AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); if (HeightGenName.empty()) @@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio // Read the settings: res->InitializeHeightGen(a_IniFile); - return res; + return cTerrainHeightGenPtr(res); } @@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: -cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : +cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) { - m_HeiGenToCache.InitializeHeightGen(a_IniFile); + m_HeiGenToCache->InitializeHeightGen(a_IniFile); } @@ -479,7 +479,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 5c106c7d9..9eab9a94f 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -45,7 +45,7 @@ class cHeiGenCache : public cTerrainHeightGen { public: - cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache + cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize); ~cHeiGenCache(); // cTerrainHeightGen overrides: @@ -57,7 +57,7 @@ public: protected: - cTerrainHeightGen & m_HeiGenToCache; + cTerrainHeightGenPtr m_HeiGenToCache; struct sCacheData { @@ -131,7 +131,7 @@ class cHeiGenBiomal : public cTerrainHeightGen { public: - cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) : + cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_Noise(a_Seed), m_BiomeGen(a_BiomeGen) { @@ -141,8 +141,8 @@ protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - cNoise m_Noise; - cBiomeGen & m_BiomeGen; + cNoise m_Noise; + cBiomeGenPtr m_BiomeGen; // Per-biome terrain generator parameters: struct sGenParam diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index c23a72621..bdefcd8c1 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -411,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a // Find the minimum height in this chunk: cChunkDef::HeightMap HeightMap; - m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); + m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); HEIGHTTYPE MinHeight = HeightMap[0]; for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++) { diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 96aa3e437..906fdd722 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -24,7 +24,7 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), m_BiomeGen(a_BiomeGen), @@ -36,9 +36,9 @@ protected: int m_Seed; cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_BlockX. @@ -124,7 +124,7 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), @@ -134,11 +134,11 @@ public: } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGenPtr m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index 9278ea546..8916f4b5f 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -93,7 +93,7 @@ protected: -cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) : +cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are ocean: // If just one is not, no base is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h index d6267b602..b24eb1075 100644 --- a/src/Generating/UnderwaterBaseGen.h +++ b/src/Generating/UnderwaterBaseGen.h @@ -22,7 +22,7 @@ class cUnderwaterBaseGen : typedef cGridStructGen super; public: - cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen); + cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen); protected: class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp @@ -38,7 +38,7 @@ protected: int m_MaxSize; /** The underlying biome generator that defines whether the base is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; // cGridStructGen overrides: diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a7f66b75e..1806fd427 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -116,7 +116,7 @@ public: int a_MaxSize, int a_Density, cPiecePool & a_Prefabs, - cTerrainHeightGen & a_HeightGen, + cTerrainHeightGenPtr a_HeightGen, BLOCKTYPE a_RoadBlock, BLOCKTYPE a_WaterRoadBlock ) : @@ -175,7 +175,7 @@ protected: cPiecePool & m_Prefabs; /** The underlying height generator, used for placing the structures on top of the terrain. */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** The village pieces, placed by the generator. */ cPlacedPieces m_Pieces; @@ -194,7 +194,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); @@ -224,7 +224,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } @@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] = -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -381,7 +381,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index 694ea2358..ed8d739df 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,7 +21,7 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp @@ -42,10 +42,10 @@ protected: int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; /** The underlying height generator, used to position the prefabs crossing chunk borders */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; // cGridStructGen overrides: -- cgit v1.2.3 From 3ee47df1187da06c80a9ea69ec5cb8ee1c863375 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 14:35:49 +0200 Subject: Mountain height gen: Added ditches. --- src/Generating/HeiGen.cpp | 21 ++++++++++++++------- src/Generating/HeiGen.h | 3 ++- 2 files changed, 16 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 23f589f55..b7d4b337c 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -317,7 +317,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) cHeiGenMountains::cHeiGenMountains(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed) + m_MountainNoise(a_Seed + 100), + m_DitchNoise(a_Seed + 200), + m_Perlin(a_Seed + 300) { } @@ -332,9 +334,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; - NOISE_DATATYPE Noise[16 * 16]; + NOISE_DATATYPE MountainNoise[16 * 16]; + NOISE_DATATYPE DitchNoise[16 * 16]; NOISE_DATATYPE PerlinNoise[16 * 16]; - m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); for (int z = 0; z < cChunkDef::Width; z++) { @@ -342,7 +346,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; - int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15); + int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); if (hei < 10) { hei = 10; @@ -363,9 +367,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) { // TODO: Read the params from an INI file - m_Noise.AddOctave(0.1f, 0.1f); - m_Noise.AddOctave(0.05f, 0.5f); - m_Noise.AddOctave(0.02f, 1.5f); + m_MountainNoise.AddOctave(0.1f, 0.2f); + m_MountainNoise.AddOctave(0.05f, 0.4f); + m_MountainNoise.AddOctave(0.02f, 1.0f); + m_DitchNoise.AddOctave(0.1f, 0.2f); + m_DitchNoise.AddOctave(0.05f, 0.4f); + m_DitchNoise.AddOctave(0.02f, 1.0f); m_Perlin.AddOctave(0.01f, 1.5f); } diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 9eab9a94f..6ae5ba362 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -115,7 +115,8 @@ public: protected: int m_Seed; - cRidgedMultiNoise m_Noise; + cRidgedMultiNoise m_MountainNoise; + cRidgedMultiNoise m_DitchNoise; cPerlinNoise m_Perlin; // cTerrainHeightGen overrides: -- cgit v1.2.3 From 262e6d06aa3ce18eb8f676a0fa659085ef11d9e4 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 16:07:29 +0200 Subject: TwoLevel BioGen: fixed swapped inside and outside biomes. --- src/Generating/BioGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index f5fe3e980..b9face1f8 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -772,7 +772,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); - cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); + cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 1 : 0)); } } } -- cgit v1.2.3 From 48470c858b41f4e951a2f5b4f28dce3107a2911f Mon Sep 17 00:00:00 2001 From: Julian Laubstein Date: Mon, 20 Oct 2014 19:36:16 +0200 Subject: Fixed #1550 --- src/Generating/ChunkDesc.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index c0b646fd0..566332b1f 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -269,10 +269,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); a_MaxRelX = 0; } - else if (a_MaxRelX >= cChunkDef::Width) + else if (a_MaxRelX > cChunkDef::Width) { LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelX = cChunkDef::Width - 1; + a_MaxRelX = cChunkDef::Width; } if (a_MinRelY < 0) @@ -290,10 +290,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); a_MaxRelY = 0; } - else if (a_MaxRelY >= cChunkDef::Height) + else if (a_MaxRelY > cChunkDef::Height) { LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxRelY = cChunkDef::Height - 1; + a_MaxRelY = cChunkDef::Height; } if (a_MinRelZ < 0) @@ -311,10 +311,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); a_MaxRelZ = 0; } - else if (a_MaxRelZ >= cChunkDef::Width) + else if (a_MaxRelZ > cChunkDef::Width) { LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelZ = cChunkDef::Width - 1; + a_MaxRelZ = cChunkDef::Width; } // Prepare the block area: -- cgit v1.2.3