From 7c750914f0ddd0fec414e8690b10145ed61e7fa9 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 5 Feb 2014 18:10:08 +0100 Subject: Improvements: Adds a function in cRoot that allows you to reload all the groups permissions. Note: Players don't automatically load their new permissions. You can use cPlayer::LoadPermissionsFromDisk for that. --- src/Group.cpp | 31 +++++++++++++++++++++++++++---- 1 file changed, 27 insertions(+), 4 deletions(-) (limited to 'src/Group.cpp') diff --git a/src/Group.cpp b/src/Group.cpp index 448d29d87..cc42c55a1 100644 --- a/src/Group.cpp +++ b/src/Group.cpp @@ -3,19 +3,34 @@ #include "Group.h" -void cGroup::AddCommand( std::string a_Command ) + + + + +void cGroup::AddCommand( AString a_Command ) { m_Commands[ a_Command ] = true; } -void cGroup::AddPermission( std::string a_Permission ) + + + + +void cGroup::AddPermission( AString a_Permission ) { m_Permissions[ a_Permission ] = true; } -bool cGroup::HasCommand( std::string a_Command ) + + + + +bool cGroup::HasCommand( AString a_Command ) { - if( m_Commands.find("*") != m_Commands.end() ) return true; + if( m_Commands.find("*") != m_Commands.end() ) + { + return true; + } CommandMap::iterator itr = m_Commands.find( a_Command ); if( itr != m_Commands.end() ) @@ -34,4 +49,12 @@ void cGroup::InheritFrom( cGroup* a_Group ) { m_Inherits.remove( a_Group ); m_Inherits.push_back( a_Group ); +} + + + + +void cGroup::ClearPermission() +{ + m_Permissions.clear(); } \ No newline at end of file -- cgit v1.2.3