From a62b2b1be2103d7de2fd66c7304b7473e369be3c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 5 May 2021 14:25:10 +0100 Subject: Move item placement into item handlers (#5184) * Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo Co-authored-by: Xotheus Co-authored-by: Krist Pregracke * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo Co-authored-by: Xotheus Co-authored-by: Krist Pregracke --- src/Items/ItemAnvil.h | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/Items/ItemAnvil.h (limited to 'src/Items/ItemAnvil.h') diff --git a/src/Items/ItemAnvil.h b/src/Items/ItemAnvil.h new file mode 100644 index 000000000..e52f28e65 --- /dev/null +++ b/src/Items/ItemAnvil.h @@ -0,0 +1,30 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Blocks/BlockAnvil.h" + + + + + +class cItemAnvilHandler : + public cItemHandler +{ + using Super = cItemHandler; + +public: + + using Super::Super; + +private: + + virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override + { + return a_Player.PlaceBlock( + a_PlacePosition, + static_cast(a_HeldItem.m_ItemType), + cBlockAnvilHandler::YawToMetaData(a_Player.GetYaw()) | static_cast(a_HeldItem.m_ItemDamage << 2) + ); + } +}; -- cgit v1.2.3