From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Items/ItemBed.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemBed.h') diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index 7f30a65c5..0f085d489 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -39,7 +39,7 @@ public: } // The "foot" block: - NIBBLETYPE BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player.GetYaw()); + NIBBLETYPE BlockMeta = cBlockBedHandler::YawToMetaData(a_Player.GetYaw()); a_BlocksToPlace.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, BlockMeta); // Check if there is empty space for the "head" block: -- cgit v1.2.3