From 5074527d2c5beb9a022f58468071434fbf7fb694 Mon Sep 17 00:00:00 2001 From: Mat Date: Mon, 30 Dec 2019 01:54:37 +0200 Subject: Disable block placement in adventure mode (#4424) --- src/Items/ItemBucket.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/Items/ItemBucket.h') diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 36caf667b..487b66c8f 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -46,6 +46,12 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { + // Players can't pick up fluid while in adventure mode. + if (a_Player->IsGameModeAdventure()) + { + return false; + } + if (a_BlockFace != BLOCK_FACE_NONE) { return false; @@ -121,6 +127,12 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock ) { + // Players can't place fluid while in adventure mode. + if (a_Player->IsGameModeAdventure()) + { + return false; + } + if (a_BlockFace != BLOCK_FACE_NONE) { return false; -- cgit v1.2.3