From 1d1fa914012125126d1a3656edc428859696f54f Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Sat, 10 Jul 2021 21:05:00 +0100 Subject: Chorus fruit teleport (#5259) * Outline function for teleporting. * Created new handler for chorus fruit. * Fixed AttemptTeleport failing. * Better names, working sound effect. * Corrected naming. * Remove stray LOGD. * Offset teleport to middle of block. * Style Fixes Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Style Fixes 2 Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Move FindTeleportDestination to static cPawn method. * cBoundingBox interface. * Cleanup includes. * Maybe exported to API? * Change a_World to reference, add to APIDesc. Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> --- src/Items/ItemChorusFruit.h | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/Items/ItemChorusFruit.h (limited to 'src/Items/ItemChorusFruit.h') diff --git a/src/Items/ItemChorusFruit.h b/src/Items/ItemChorusFruit.h new file mode 100644 index 000000000..261088411 --- /dev/null +++ b/src/Items/ItemChorusFruit.h @@ -0,0 +1,44 @@ + +#pragma once + +#include "ItemFood.h" +#include "../Entities/Pawn.h" + + + + + +class cItemChorusFruitHandler: + public cItemFoodHandler +{ + using Super = cItemFoodHandler; + +public: + + cItemChorusFruitHandler(): + Super(E_ITEM_CHORUS_FRUIT, FoodInfo(4, 2.4)) + { + } + + virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override + { + cItemHandler::EatItem(a_Player, a_Item); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + // Attempt to find a teleport destination + Vector3d Destination; + cWorld * World = a_Player->GetWorld(); + if (cPawn::FindTeleportDestination(*World, 2, 16, Destination, a_Player->GetPosition(), 8)) + { + // Broadcast sound effect to _pre-teleport_ location, then teleport player. + World->BroadcastSoundEffect("item.chorus_fruit.teleport", a_Player->GetPosition(), 1, 1); + a_Player->TeleportToCoords(Destination.x, Destination.y, Destination.z); + } + return true; + } + +}; -- cgit v1.2.3