From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/Items/ItemHandler.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/Items/ItemHandler.h') diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index be2e2fade..a2b825fb7 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -29,7 +29,7 @@ public: }; cItemHandler(int a_ItemType); - + /** Force virtual destructor */ virtual ~cItemHandler() {} @@ -45,7 +45,7 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ ); - + /** Called from OnPlayerPlace() to determine the blocks that the current placement operation should set. The block coords are where the new (main) block should be placed. @@ -69,7 +69,7 @@ public: int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - + /** Called when the player tries to use the item (right mouse button). Return false to abort the usage. DEFAULT: False */ @@ -77,7 +77,7 @@ public: cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ); - + /** Called when the client sends the SHOOT status in the lclk packet */ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) @@ -95,16 +95,16 @@ public: UNUSED(a_Player); UNUSED(a_Item); } - + /** Called while the player diggs a block using this item */ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); - + /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ); /** Called when a player attacks a other entity. */ virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity); - + /** Called after the player has eaten this item. */ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); @@ -137,13 +137,13 @@ public: /** Indicates if this item is a tool */ virtual bool IsTool(void); - + /** Indicates if this item is food */ virtual bool IsFood(void); - + /** Indicates if this item is drinkable */ virtual bool IsDrinkable(short a_ItemDamage); - + /** Blocks simply get placed */ virtual bool IsPlaceable(void); @@ -158,7 +158,7 @@ public: static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); } static void Deinit(); - + protected: int m_ItemType; static cItemHandler * CreateItemHandler(int m_ItemType); -- cgit v1.2.3