From 838d4d5d1d9be001357d6795a343244a43652e2f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 7 Dec 2013 23:45:33 +0000 Subject: Bonemeal has particles, fixes #393 --- src/Items/ItemDye.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h index 99b8d2543..190cdc510 100644 --- a/src/Items/ItemDye.h +++ b/src/Items/ItemDye.h @@ -21,14 +21,13 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { - // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe) - // Handle growing the plants: if (a_Item.m_ItemDamage == E_META_DYE_WHITE) { if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true)) { - if (a_Player->GetGameMode() != gmCreative) + // Particle effects are in GrowRipePlant + if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); return true; -- cgit v1.2.3