From 987f79afdd8945966d0dfa2d52539e005f771590 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 20 Oct 2014 21:55:07 +0100 Subject: En masse NULL -> nullptr replace --- src/Items/ItemBow.h | 8 ++++---- src/Items/ItemEmptyMap.h | 2 +- src/Items/ItemHandler.cpp | 4 ++-- src/Items/ItemItemFrame.h | 2 +- src/Items/ItemMap.h | 2 +- src/Items/ItemMinecart.h | 2 +- 6 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index f29cc5d59..cf2fe9ad2 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -29,7 +29,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - ASSERT(a_Player != NULL); + ASSERT(a_Player != nullptr); // Check if the player has an arrow in the inventory, or is in Creative: if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW)))) @@ -45,7 +45,7 @@ public: virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged - ASSERT(a_Player != NULL); + ASSERT(a_Player != nullptr); int BowCharge = a_Player->FinishChargingBow(); double Force = (double)BowCharge / 20.0; @@ -65,14 +65,14 @@ public: // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); - if (Arrow == NULL) + if (Arrow == nullptr) { return; } if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; - Arrow = NULL; + Arrow = nullptr; return; } a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 953673382..9238d771b 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -50,7 +50,7 @@ public: return true; } - if (NewMap == NULL) + if (NewMap == nullptr) { return true; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 912dde022..d1588e9d8 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -83,7 +83,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); m_HandlerInitialized = true; } - if (m_ItemHandler[a_ItemType] == NULL) + if (m_ItemHandler[a_ItemType] == nullptr) { m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType); } @@ -278,7 +278,7 @@ void cItemHandler::Deinit() for (int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; - m_ItemHandler[i] = NULL; + m_ItemHandler[i] = nullptr; } memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case m_HandlerInitialized = false; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 87e20ecf0..5d22c1cb8 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -37,7 +37,7 @@ public: if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; - ItemFrame = NULL; + ItemFrame = nullptr; return false; } diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h index 056fe0fe7..2dbbb3dc0 100644 --- a/src/Items/ItemMap.h +++ b/src/Items/ItemMap.h @@ -31,7 +31,7 @@ public: { cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage); - if (Map == NULL) + if (Map == nullptr) { return; } diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index 63038de51..ed0a4711c 100644 --- a/src/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h @@ -56,7 +56,7 @@ public: double x = (double)a_BlockX + 0.5; double y = (double)a_BlockY + 0.5; double z = (double)a_BlockZ + 0.5; - cMinecart * Minecart = NULL; + cMinecart * Minecart = nullptr; switch (m_ItemType) { case E_ITEM_MINECART: Minecart = new cRideableMinecart (x, y, z, cItem(), 1); break; -- cgit v1.2.3