From a11ad977ce9465c6c37050f7b9a82f1884645a34 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Thu, 10 Jul 2014 16:10:42 +0200 Subject: Fixed Bucket Placing --- src/Items/ItemBucket.h | 63 +++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 57 insertions(+), 6 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index fa98587ea..41b7c82bc 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -41,7 +41,7 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - if (a_BlockFace < 0) + if (a_BlockFace > 0) { return false; } @@ -95,18 +95,24 @@ public: bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock) { - if (a_BlockFace < 0) + if (a_BlockFace > 0) { return false; } + + Vector3i BlockPos; + if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos)) + { + return false; + } - BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + BLOCKTYPE CurrentBlock = a_World->GetBlock(BlockPos); bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock); if (!CanWashAway) { // The block pointed at cannot be washed away, so put fluid on top of it / on its sides - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + //AddFaceDirection(BlockPos.x, BlockPos.y, BlockPos.z, a_BlockFace); + CurrentBlock = a_World->GetBlock(BlockPos); } if ( !CanWashAway && @@ -149,7 +155,7 @@ public: } } - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0); + a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0); return true; } @@ -201,5 +207,50 @@ public: BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z); return true; } + + + bool GetPlaceableBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos) + { + class cCallbacks : + public cBlockTracer::cCallbacks + { + public: + Vector3i m_Pos; + bool m_HasHitLastBlock; + + + cCallbacks(void) : + m_HasHitLastBlock(false) + { + } + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + { + if (a_BlockType != E_BLOCK_AIR) + { + m_HasHitLastBlock = true; + return true; + } + + m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); + + return false; + } + } Callbacks; + cLineBlockTracer Tracer(*a_World, Callbacks); + Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); + Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); + + Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); + + if (!Callbacks.m_HasHitLastBlock) + { + return false; + } + + + BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z); + return true; + } }; -- cgit v1.2.3