From ef2d5027d33ab3ec64c4e93d62749032d187d5c2 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 12 Apr 2020 09:24:30 +0200 Subject: Removed extended ASCII, and added a check against it. (#4642) --- src/Items/ItemFishingRod.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index ecd04bcfd..8c2be3ad3 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -154,7 +154,7 @@ public: } else if (Junk < 12) // 2 / 83 chance of spawning a fishing rod { - // Fishing Rods caught from the Junk category will be 10%–100% damaged, and always unenchanted. + // Fishing Rods caught from the Junk category will be 10%-100% damaged, and always unenchanted. Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt(7, 65))); } else if (Junk < 22) // 10 / 83 chance of spawning leather @@ -163,7 +163,7 @@ public: } else if (Junk < 32) // 10 / 83 chance of spawning leather boots { - // Leather boots caught from the Junk category will be 10%–100% damaged, and always unenchanted. + // Leather boots caught from the Junk category will be 10%-100% damaged, and always unenchanted. Drops.Add(cItem(E_ITEM_LEATHER_BOOTS, 1, Random.RandInt(7, 66))); } else if (Junk < 42) // 10 / 83 chance of spawning rotten flesh -- cgit v1.2.3