From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Blaze.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index f9c05b17a..084567708 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,11 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); + if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + { + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); + } } -- cgit v1.2.3