From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Creeper.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Creeper.cpp') diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index ff0abfdca..594878e52 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -39,7 +39,8 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); if ((a_Killer != NULL) && (a_Killer->IsProjectile())) { -- cgit v1.2.3