From 63af47832d37de7829bb2dbfe2df9b63045cf556 Mon Sep 17 00:00:00 2001 From: Tri125 Date: Wed, 6 May 2015 23:12:17 -0400 Subject: Fixed the sound issue with the MagmaCube -Name of the sound is correctly capitalized -Get the appropriate sound depending on its size --- src/Mobs/MagmaCube.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Mobs/MagmaCube.h') diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h index d66ea423a..62dd83944 100644 --- a/src/Mobs/MagmaCube.h +++ b/src/Mobs/MagmaCube.h @@ -19,6 +19,10 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; int GetSize(void) const { return m_Size; } + + /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds. + Returns either "big" or "small". */ + const AString GetSizeName(int a_Size) const; protected: -- cgit v1.2.3