From 0b6aa7b3708b4651ecea5c2bdd58fb0ccb430cbc Mon Sep 17 00:00:00 2001 From: TheJumper Date: Mon, 24 Feb 2014 15:38:38 +0100 Subject: Fixed Formatting, added compiler warning suppressing methods, fixed comments --- src/Mobs/Monster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Monster.h') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 49d0cf9ef..776426a0d 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -253,10 +253,10 @@ protected: /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); - /** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/ + /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); - /** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/ + /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); -- cgit v1.2.3