From 2478e290f9f7f6a74bba4ac885cfaef6327bc9ee Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 29 Nov 2014 15:20:44 +0100 Subject: Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes. --- src/Mobs/Monster.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/Mobs/Monster.h') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index fd4e8a659..4903c38ad 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -133,16 +133,19 @@ public: If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); - /// Translates MobType enum to a string, empty string if unknown + /** Translates MobType enum to a string, empty string if unknown */ static AString MobTypeToString(eMonsterType a_MobType); - /// Translates MobType string to the enum, mtInvalidType if not recognized + /** Translates MobType enum to the correct vanilla name of the mob, empty string if unknown. */ + static AString MobTypeToVanillaName(eMonsterType a_MobType); + + /** Translates MobType string to the enum, mtInvalidType if not recognized */ static eMonsterType StringToMobType(const AString & a_MobTypeName); - /// Returns the mob family based on the type + /** Returns the mob family based on the type */ static eFamily FamilyFromType(eMonsterType a_MobType); - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */ static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end -- cgit v1.2.3