From 52d4c49d5cd2c15078c84a18821761b723833584 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 17 Jul 2014 22:32:23 +0200 Subject: Fixed many slime bugs. - Fixed slime hurt/death sound - Added slime spawning on death. - Fixed the max health. - Fixed the attack damage. - Little slimes should not attack players. --- src/Mobs/Slime.cpp | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 67 insertions(+), 1 deletion(-) (limited to 'src/Mobs/Slime.cpp') diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 52a52bb39..d74b66e5b 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -2,6 +2,8 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" +#include "FastRandom.h" +#include "World.h" @@ -9,9 +11,11 @@ /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime::cSlime(int a_Size) : - super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), + super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { + SetMaxHealth(a_Size * a_Size); + SetAttackDamage(a_Size); } @@ -25,6 +29,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } + if (GetSize() == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); @@ -34,3 +39,64 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSlime::Attack(float a_Dt) +{ + if (m_Size != 1) + { + // Only slimes with the size 2 and 3 attacks a player. + super::Attack(a_Dt); + } +} + + + + + +void cSlime::KilledBy(TakeDamageInfo & a_TDI) +{ + if (GetHealth() > 0) + { + return; + } + + if (m_Size != 1) + { + cFastRandom Random; + int SpawnAmount = 2 + Random.NextInt(3); + + for (int i = 0; i < SpawnAmount; ++i) + { + double AddX = (i % 2 - 0.5) * m_Size / 4.0; + double AddZ = (i / 2 - 0.5) * m_Size / 4.0; + + cSlime * NewSlime = new cSlime(m_Size / 2); + NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); + NewSlime->SetYaw(Random.NextFloat(2.0f) * 360.0f); + NewSlime->SetPitch(0.0f); + + m_World->SpawnMobFinalize(NewSlime); + } + } + super::KilledBy(a_TDI); +} + + + + + +const AString & cSlime::GetSizeName(int a_Size) +{ + if (a_Size > 1) + { + return "big"; + } + else + { + return "small"; + } +} + + + + -- cgit v1.2.3