From b2bacf3a25001ed855319d6f2146a3d5e734f43c Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 28 Jan 2014 15:40:13 +0100 Subject: Villager: NoCountDown and Action function don't check VillagersShouldHarvestCrops anymore because it shoudn't even be activated anywhere. --- src/Mobs/Villager.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/Mobs/Villager.cpp') diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 4a3cce26e..021d4c672 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -146,11 +146,6 @@ void cVillager::HandleFarmerAttemptSpecialAction() void cVillager::HandleFarmerAction() { - if (!m_World->VillagersShouldHarvestCrops()) - { - return; - } - // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks. if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2) { @@ -171,11 +166,6 @@ void cVillager::HandleFarmerAction() void cVillager::HandleFarmerEndCountDown() { - if (!m_World->VillagersShouldHarvestCrops()) - { - return; - } - // Check if there is still farmland at the spot where the crops were. if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND) { -- cgit v1.2.3