From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Mobs/Zombiepigman.cpp | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/Mobs/Zombiepigman.cpp (limited to 'src/Mobs/Zombiepigman.cpp') diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp new file mode 100644 index 000000000..6ac89ed4c --- /dev/null +++ b/src/Mobs/Zombiepigman.cpp @@ -0,0 +1,45 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Zombiepigman.h" +#include "../World.h" + + + + + +cZombiePigman::cZombiePigman(void) : + super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) +{ +} + + + + + +void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); + AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); + + // TODO: Rare drops +} + + + + + +void cZombiePigman::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + if ((a_Killer != NULL) && (a_Killer->IsPlayer())) + { + // TODO: Anger all nearby zombie pigmen + // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? + } +} + + + + -- cgit v1.2.3