From 73689024f0b480afb84eeb898b3c429237359cab Mon Sep 17 00:00:00 2001 From: Muhammad Kaisar Arkhan Date: Tue, 25 Sep 2018 03:32:47 +0700 Subject: Add BurnsInDaylight to Lua API and Monsters.ini (#4295) * Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294 --- src/Mobs/Monster.h | 4 ++-- src/Mobs/Skeleton.cpp | 1 - src/Mobs/Zombie.cpp | 1 - 3 files changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Mobs') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index d6b02caac..11d49b82e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -136,8 +136,8 @@ public: void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } void ResetAttackCooldown(); - /** Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick */ - void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } // tolua_export + bool BurnsInDaylight() const { return m_BurnsInDaylight; } // tolua_export double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 2a8ca3ddb..4b8b1ab6a 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -13,7 +13,6 @@ cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { - SetBurnsInDaylight(true); } diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 882e98bf1..511efb1af 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -14,7 +14,6 @@ cZombie::cZombie(bool a_IsVillagerZombie) : m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { - SetBurnsInDaylight(true); } -- cgit v1.2.3