From babc80ed777f2ee74ce770d95bd3ec5743370570 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 27 Jan 2014 22:02:19 +0100 Subject: The world can now be configured wether farmers should be able to harvest crops. --- src/Mobs/Villager.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/Mobs') diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 262f13a99..74a2a6d99 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -141,6 +141,11 @@ void cVillager::HandleFarmerAttemptSpecialAction() void cVillager::HandleFarmerAction() { + if (!m_World->VillagersShouldHarvestCrops()) + { + return; + } + // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks. if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2) { @@ -161,6 +166,11 @@ void cVillager::HandleFarmerAction() void cVillager::HandleFarmerEndCountDown() { + if (!m_World->VillagersShouldHarvestCrops()) + { + return; + } + // Check if there is still farmland at the spot where the crops were. if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND) { -- cgit v1.2.3