From 9c0e3615ce61dba0ae973b97807833bd6ddd5bda Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 24 Jan 2014 19:57:32 +0000 Subject: Large reworking of mob code [SEE DESC] + Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs --- src/MonsterConfig.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/MonsterConfig.cpp') diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 6165606f0..c06bd6b6f 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -12,9 +12,9 @@ struct cMonsterConfig::sAttributesStruct { AString m_Name; - double m_SightDistance; - double m_AttackDamage; - double m_AttackRange; + int m_SightDistance; + int m_AttackDamage; + int m_AttackRange; double m_AttackRate; int m_MaxHealth; }; @@ -67,9 +67,9 @@ void cMonsterConfig::Initialize() sAttributesStruct Attributes; AString Name = MonstersIniFile.GetKeyName(i); Attributes.m_Name = Name; - Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0); - Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0); - Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0); + Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0); + Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0); + Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); m_pState->AttributesList.push_front(Attributes); @@ -87,10 +87,10 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na { if (itr->m_Name.compare(a_Name) == 0) { - a_Monster->SetAttackDamage ((float)itr->m_AttackDamage); - a_Monster->SetAttackRange ((float)itr->m_AttackRange); - a_Monster->SetSightDistance((float)itr->m_SightDistance); - a_Monster->SetAttackRate ((int)itr->m_AttackRate); + a_Monster->SetAttackDamage (itr->m_AttackDamage); + a_Monster->SetAttackRange (itr->m_AttackRange); + a_Monster->SetSightDistance(itr->m_SightDistance); + a_Monster->SetAttackRate ((float)itr->m_AttackRate); a_Monster->SetMaxHealth (itr->m_MaxHealth); return; } -- cgit v1.2.3