From f2c4f56ccd1862fb6d02f6f2dfb3230123f465cf Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 16 Jul 2014 11:21:02 +0100 Subject: Unified functions Thanks @Howaner! --- src/Protocol/Authenticator.h | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/Protocol/Authenticator.h') diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h index 9f6dd60ca..9c2405315 100644 --- a/src/Protocol/Authenticator.h +++ b/src/Protocol/Authenticator.h @@ -85,13 +85,12 @@ private: virtual void Execute(void) override; /** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */ - bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Data, AString & a_Response); + bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Request, AString & a_Response); - /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ - bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); - - /** Gets the properties, such as skin, of a player based on their UUID via Mojang's API */ - bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties); + /** Returns true if the user authenticated okay, false on error + Sets the username, UUID, and properties (i.e. skin) fields + */ + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties); }; -- cgit v1.2.3