From 21f52676f3848d58ff1e4eb511c691d4a4ed824b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Aug 2014 21:32:20 +0200 Subject: cMojangAPI: Added UUID-to-Name lookup. Also fixed the bindings, now all functions are static-like. --- src/Protocol/MojangAPI.h | 97 ++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 81 insertions(+), 16 deletions(-) (limited to 'src/Protocol/MojangAPI.h') diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index 7f3ef4e39..08e799c73 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -11,6 +11,11 @@ #include +namespace Json +{ + class Value; +} + @@ -45,14 +50,24 @@ public: Note: only checks the string's length, not the actual content. */ static AString MakeUUIDDashed(const AString & a_UUID); + // tolua_end + /** Converts a player name into a UUID. The UUID will be empty on error. If a_UseOnlyCached is true, the function only consults the cached values. If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking - operation, do not use this in world-tick thread! */ + operation, do not use this in world-tick thread! + If you have multiple names to resolve, use the GetUUIDsFromPlayerNames() function, it uses a single request for multiple names. */ AString GetUUIDFromPlayerName(const AString & a_PlayerName, bool a_UseOnlyCached = false); - // tolua_end + /** Converts a UUID into a playername. + The returned playername will be empty on error. + Both short and dashed UUID formats are accepted. + Uses both m_UUIDToName and m_UUIDToProfile to search for the value. Uses m_UUIDToProfile for cache. + If a_UseOnlyCached is true, the function only consults the cached values. + If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking + operation, do not use this in world-tick thread! */ + AString GetPlayerNameFromUUID(const AString & a_UUID, bool a_UseOnlyCached = false); /** Converts the player names into UUIDs. a_PlayerName[idx] will be converted to UUID and returned as idx-th value @@ -62,36 +77,61 @@ public: operation, do not use this in world-tick thread! */ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false); - // tolua_begin - /** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime stamp to now. */ void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID); - // tolua_end - + /** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds + the profile to the respective mapping caches and updtes their datetime stamp to now. */ + void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties); + protected: - struct sUUIDRecord + /** Holds data for a single player profile. */ + struct sProfile { - AString m_PlayerName; // Case-correct playername - AString m_UUID; - Int64 m_DateTime; // UNIXtime of the UUID lookup + AString m_PlayerName; // Case-correct playername + AString m_UUID; // Short lowercased UUID + AString m_Textures; // The Textures field of the profile properties + AString m_TexturesSignature; // The signature of the Textures field of the profile properties + Int64 m_DateTime; // UNIXtime of the profile lookup - sUUIDRecord(void) : + /** Default constructor for the container's sake. */ + sProfile(void) : + m_PlayerName(), m_UUID(), + m_Textures(), + m_TexturesSignature(), m_DateTime(time(NULL)) { } - sUUIDRecord(const AString & a_PlayerName, const AString & a_UUID, Int64 a_DateTime) : + /** Constructor for the storage creation. */ + sProfile( + const AString & a_PlayerName, + const AString & a_UUID, + const AString & a_Textures, + const AString & a_TexturesSignature, + Int64 a_DateTime + ) : m_PlayerName(a_PlayerName), m_UUID(a_UUID), + m_Textures(a_Textures), + m_TexturesSignature(a_TexturesSignature), m_DateTime(a_DateTime) { } + + /** Constructor that parses the values from the Json profile. */ + sProfile( + const AString & a_PlayerName, + const AString & a_UUID, + const Json::Value & a_Properties, + Int64 a_DateTime + ); }; - typedef std::map cNameToUUIDMap; // maps Lowercased PlayerName to sUUIDRecord + typedef std::map cProfileMap; + /** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */ AString m_NameToUUIDServer; @@ -100,12 +140,32 @@ protected: For example "/profiles/page/1". */ AString m_NameToUUIDAddress; - /** Cache for the Name-to-UUID lookups. The map key is expected lowercased. Protected by m_CSNameToUUID. */ - cNameToUUIDMap m_NameToUUID; + /** The server to connect to when converting UUID to profile. For example "sessionserver.mojang.com". */ + AString m_UUIDToProfileServer; + + /** The URL to use for converting UUID to profile, without the server part. + Will replace %UUID% with the actual UUID. For example "session/minecraft/profile/%UUID%?unsigned=false". */ + AString m_UUIDToProfileAddress; + + /** Cache for the Name-to-UUID lookups. The map key is lowercased PlayerName. Protected by m_CSNameToUUID. */ + cProfileMap m_NameToUUID; /** Protects m_NameToUUID against simultaneous multi-threaded access. */ cCriticalSection m_CSNameToUUID; + /** Cache for the Name-to-UUID lookups. The map key is lowercased short UUID. Protected by m_CSUUIDToName. */ + cProfileMap m_UUIDToName; + + /** Protects m_UUIDToName against simultaneous multi-threaded access. */ + cCriticalSection m_CSUUIDToName; + + /** Cache for the UUID-to-profile lookups. The map key is lowercased short UUID. + Protected by m_CSUUIDToProfile. */ + cProfileMap m_UUIDToProfile; + + /** Protects m_UUIDToProfile against simultaneous multi-threaded access. */ + cCriticalSection m_CSUUIDToProfile; + /** Loads the caches from a disk storage. */ void LoadCachesFromDisk(void); @@ -113,10 +173,15 @@ protected: /** Saves the caches to a disk storage. */ void SaveCachesToDisk(void); - /** Makes sure all specified names are in the cache. Downloads any missing ones from Mojang API servers. + /** Makes sure all specified names are in the m_PlayerNameToUUID cache. Downloads any missing ones from Mojang API servers. Names that are not valid are not added into the cache. ASSUMEs that a_PlayerNames contains lowercased player names. */ void CacheNamesToUUIDs(const AStringVector & a_PlayerNames); + + /** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers. + UUIDs that are not valid will not be added into the cache. + ASSUMEs that a_UUID is a lowercased short UUID. */ + void CacheUUIDToProfile(const AString & a_UUID); } ; // tolua_export -- cgit v1.2.3