From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/Protocol/Protocol.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Protocol/Protocol.h') diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 9d8183361..ff6541aeb 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -79,7 +79,7 @@ public: virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; -- cgit v1.2.3