From 3e802932a6797fc0f4768ebc61cf9ac4f498c7fb Mon Sep 17 00:00:00 2001 From: changyong guo Date: Mon, 23 Jul 2018 06:23:33 +0800 Subject: recover hotbar selected slot after reconnect (#4249) 1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189 --- src/Protocol/Protocol.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Protocol/Protocol.h') diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 235b60020..1a912f8f9 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -89,6 +89,7 @@ public: sendExplosion, sendGameMode, sendHealth, + sendHeldItemChange, sendInventorySlot, sendJoinGame, sendKeepAlive, @@ -160,6 +161,7 @@ public: virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; virtual void SendGameMode (eGameMode a_GameMode) = 0; virtual void SendHealth (void) = 0; + virtual void SendHeldItemChange (int a_ItemIndex) = 0; virtual void SendHideTitle (void) = 0; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (UInt32 a_PingID) = 0; -- cgit v1.2.3