From 55ba39ca0e2d4aed9c0c1b3e030727728ea0a02f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 17 Mar 2021 23:18:02 +0000 Subject: Don't send ping updates one packet at a time * Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321). --- src/Protocol/Protocol.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Protocol/Protocol.h') diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 743a73aba..3c70cdb55 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -410,7 +410,7 @@ public: virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0; - virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0; + virtual void SendPlayerListUpdatePing () = 0; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; -- cgit v1.2.3