From 448df85e569e85e1b4da4eac685950273f30ae1f Mon Sep 17 00:00:00 2001 From: tycho Date: Sat, 21 Mar 2015 17:17:26 +0000 Subject: Added support for additional data in the ParticleEffect Packet Also started refactoring how broadcasts are handled --- src/Protocol/Protocol17x.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/Protocol/Protocol17x.cpp') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 8e7d526ef..57631c37d 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -804,6 +804,16 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array a_Data) +{ + // 1.72 doesn't support extra data + this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount); +} + + + + + void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? -- cgit v1.2.3