From d83d6456e8aedf84dcda89eb29d20d8ba834748e Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 26 Sep 2014 17:37:19 +0200 Subject: Fixed players custom name in 1.8 --- src/Protocol/Protocol17x.cpp | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) (limited to 'src/Protocol/Protocol17x.cpp') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 73d2a74f9..ce4732471 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -838,23 +838,11 @@ void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player) -void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) { - ASSERT(m_State == 3); // In game mode? - if (a_OldListName == a_Player.GetPlayerListName()) - { - return; - } - - // Remove the old name from the tablist: - { - cPacketizer Pkt(*this, 0x38); - Pkt.WriteString(a_OldListName); - Pkt.WriteBool(false); - Pkt.WriteShort(0); - } - - SendPlayerListAddPlayer(a_Player); + // Not implemented in this protocol version + UNUSED(a_Player); + UNUSED(a_CustomName); } -- cgit v1.2.3